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So then how would this mechanic be added to the game, while keeping the AC10 relevant? The simple answer is, just don't, and let the AC10 become a relic or do something a little different.
I had two thoughts of ways to do this. One would be to split the ammo for the gun, meaning you put in normal LBX and slug LBX shots on your mech, 15 shots per a tonne as normal. When you swap firing modes on the gun (similar to the mechanic like chain fire) you would get two different values on the ammo.
Alturnetly you could also reduce the ammo per a tonne to 10 shots (half), but both types are in there. When you change modes with this it pulls from the same tonne, ammo is used up as normal with no changes in count between the two modes.
Both are sound ideas, but the one that combines the two shots into the same tonne would be better for balancing it against the AC10. You could increase the APT of the AC10 to 20 to give it more appeal. So then the Mechwarrior has a choice, do I take the LBX with less ammo but I am able to fire two different shots, or do I take the flat AC10 that has more ammo?
The thought on the firing modes would be like you already do with chain fire, and have it bound to a button that swaps the mode. The color of the weapon on the HUD would change between normal, and green (or some other non red color lol).