One Medic Army, on 20 June 2013 - 10:23 AM, said:
When laser AMS is in-game I will shove an LRM15 in a NARC tube and use it to cause my target massive overheating, plus making it super-easy to figure out where people are.
Known values from game files:
LRM HP: 1 (2 for SSRM)
LRM Speed: 120m/s
AMS DPS: 3.5
AMS Range: 200m (yes, the tooptip in loading screen says 90, but it's 200)
Thus we get (200m)/(120m/s)*(3.5dmg/sec)=5.8333 Damage dealt to volley=5.8333 missiles destroyed for single AMS, single volley, stationary mech.
Thank you. I was going to point out that a single LRM10 fired at a single AMS user will have the LRM10 still hit with some missiles thus proving it cannot possibly bring down an LRM15 or 20 or multiple LRM10+ launcher volleys fired at once.
I run a Stalker 5s with dual AMS and the AMS still does not protect me completely from a highlander or atlas with a single LRM20 tossing volleys at me.
I do however, giggle when I see LRM10 and LRM5's being single launched or chain fire launched at me. Last night a Catapult A1 was whining on chat about my 'hack' AMS that kept shooting down his six LRM5 volleys being chain fired.