Jump to content

Floating Shadows On Alpine


2 replies to this topic

#1 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 18 June 2013 - 01:53 PM

Posted Image

#2 Girth Fillmore

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • 174 posts
  • LocationVancouver, BC

Posted 18 June 2013 - 02:18 PM

This has been the case since it was released. The terrain shadows aren't baked in enough.

Toss this map back in the oven!

I'm not sure why Caustic was prettied up, and this was missed yet again.

#3 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 18 June 2013 - 02:20 PM

View PostGirth Fillmore, on 18 June 2013 - 02:18 PM, said:

This has been the case since it was released. The terrain shadows aren't baked in enough.

Toss this map back in the oven!

I'm not sure why Caustic was prettied up, and this was missed yet again.

This issue is on the newer maps as well. Like canyon network.
Maybe they havent gotten their technique down right.

But honestlly baked in shadows look a lot worse than real time. or maybe they just arn't doing it right


its always been like this. i hope they do development cycles based on priority istead of whatever other criteria they use.

like they should with balance passes.

Edited by Tennex, 18 June 2013 - 02:22 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users