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Mech Warrior Online Optimization


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#1 mattfu916

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Posted 18 June 2013 - 07:41 PM

Hello, I thought this would be a good place to put my question.

In Mech Warrior Online I have only played about 100 matches more or less. I stopped playing because my laptop could not handle the game. I know the game uses cryengine3. Here is the problem. In crysis 3 witch uses cryengine 3 looks better then this game. I can also play the game at 1920 x 1080 low setting and average around 50 FPS. In this game I run it at 1280 x 720 and can barley get 30 FPS. Is it the games code or optimization, that makes this game run so crappy on my PC. Crysis 3 uses the same game engine and has better graphics runs better. Can someone pls enplane.

Laptop specs

Asus g-75vw

Intel core i7-3630QM 2.40GHz turbo (3.4GHz0

Nvidia gefore GTX 660m 2GB.

#2 Aym

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Posted 18 June 2013 - 09:19 PM

That's weird, I'm on a g74 which by all rights should be just slightly less powerful than what you have, and I get 50fps with some setting on medium no problem.

#3 POOTYTANGASAUR

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Posted 18 June 2013 - 09:44 PM

The game is in beta and gets constant patches unlike cry 3. Also crytek has their side under-control(in cry 3) but cry engine 3 is buggy as hell and is difficult for PGI's teams to fish all of those problems out. So until they can get some good fixes its gonna be hard to run. I have a desktop but i have an i5-2320 3.0Ghz and an amd radeon 7750HD which im guessing is not too much stronger if it even is than your laptop and i run ultra locked at 30fps 1920x1080. Also the frame size as i have noticed doesn't massively change fps so if you run it at 1080p you probably wont get too much of an fps drop. I take my lock off and only get like a 5 fps increase on 720p which to me is useless. Though my fps can drop in really heavy battles.

#4 Koniving

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Posted 18 June 2013 - 10:53 PM

View Postmattfu916, on 18 June 2013 - 07:41 PM, said:

Hello, I thought this would be a good place to put my question.

In Mech Warrior Online I have only played about 100 matches more or less. I stopped playing because my laptop could not handle the game. I know the game uses cryengine3. Here is the problem. In crysis 3 witch uses cryengine 3 looks better then this game. I can also play the game at 1920 x 1080 low setting and average around 50 FPS. In this game I run it at 1280 x 720 and can barley get 30 FPS. Is it the games code or optimization, that makes this game run so crappy on my PC. Crysis 3 uses the same game engine and has better graphics runs better. Can someone pls enplane.

Laptop specs

Asus g-75vw

Intel core i7-3630QM 2.40GHz turbo (3.4GHz0

Nvidia gefore GTX 660m 2GB.


Development isn't shared. So while the makers have fished out all the issues with CryEngine 3, and other developers are gradually digging out similar problems, PGI's left to do this on its own.

This game, also, looked a lot better when it first came out. Many people with low-end systems, however, forced PGI to dumb down a LOT of the graphics. "Very high" is no better than Medium. I'm serious. Set everything to medium aside from particles and 3D models and see if you can tell a difference. Restart the game even. You won't see a difference except for "some" textures. That's it.

"High end" optimizations are supposed to come as early as July but we all know it'll probably be a bit later. The focus has been hugely on low-end computers.

Also, unlike Crysis 3 and many CryEngine 3 games, MWO uses a highly hacker resistant, server-authority. In many games such as Call of Duty, Battlefield, etc., if you shoot something and hit it, the game declares that you have indeed killed that person. Even if that person sees himself as having found cover 20 feet away long before you made that shot. This is because your client saw you do it. Therefore it's real. In MWO, if you shoot but the enemy sees himself as not there, the server puts two and two together and decides whether or not you deserve the hit.

In MWO every time you look left or right, every time you take a step, every time you shoot, every time you zoom in, your client asks the server for permission. "My user wants to walk forward. Can I?" "Yes." "My user wants to turn left, can I?" "Yes, but even though you can't see it yet, there's an Atlas in your way so you're to halt in place immediately. Continue playing your running animation like a fool but hold still until I tell you the Atlas is out of the way." If you try to cheat and speed-hack, "My user wants to go really really fast." "Nope. 32.4 is your maximum speed." "But my game files are modified, an XL 100 engine should let me go 837,287,810 kph!" "Nope. 32.4 kph. Period."

In Crysis 3, if you move forward your client doesn't ask, it tells. "I'm moving forward." "I'm turning left." "I don't see that car that's about to hit me therefore it's not real." Car goes through you. Other guy goes "WTF" and you go on your merry way. And if you try to speed hack, "I'm going 837,287,810 kph." "Okay! Everyone, this player can go 837,287,810 kph. Whoosh!"

In MWO you shoot at something but there's a part of a wall in the way. "I want to shoot this guy. Can I fire?" "Yes." "Will it hit?" "Yes and no, one shot will go to the target the other will hit the wall." Now let's say you modified the level so that wall isn't there, and somehow tricked the game into allowing you to run the modified map. "I want to shoot this guy. I don't see a wall. Can I fire?" "Yes. You hit the wall." "I don't see a wall." "Tough, detonate the shot on the wall that you removed." "Yes mommy."

In Crysis 3 if you shoot at something but there's part of a wall in the way: "I'm shooting this guy. I see a hit." "Okay he is now hit." But what if there's actually a wall there on the map, but you decided to make that wall disappear using a hack or something else. "I'm shooting this guy behind the wall that isn't there." "Okay, he is now hit." "ZOMG HACKER!"

To compensate for the lag involved in this, the game uses a "prediction" system to "guess" what the results will be while it's still getting permission. If, for some reason, what it "guesses" and what you're allowed to do don't coincide with one another you "rubber-band" to where the server says you should have been. Your processor does all of this and more.

Your processor is a 2.4 "turbo" which is probably factory overclocked to be better. This comes at the cost of higher heat. I imagine your laptop gets very hot running MWO. Also given that its actual model is at 2.4 ghz, is it a dual core, quad core, or a "Duo core" (which is a single core usually). That makes a world of difference. Also what's your ram?

-----------

These are how the game used to look. And those of us here in December would know how amazing these Frozen City scenes are compared to what we had then, which we're just barely starting to get back now!

Here, check out the snow. It glistens as if it's wet. The fog looks much better. There's swirls of mist. It looks as if there's wind!


Here, check out the ground. The water. The terrain in general. Look at the tessellation (though subtle)!


And here, look at the asphalt as I'm knocked over.


Or, to see an Atlas clothesline a Hunchback and watch it get back to its feet, go here.

Once they're done with the bugs and the optimizations, they can focus a bit more whole-heartedly on graphics passes and finishing things like the cockpit screens, the cockpit damage textures, the additional hand motions and making the graphics truly be "very high" when set "very high" and not "medium."

Give 'em some time.

Edited by Koniving, 19 June 2013 - 09:44 AM.


#5 Aym

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Posted 19 June 2013 - 02:27 AM

View PostKoniving, on 18 June 2013 - 10:53 PM, said:




In MWO you shoot at something but there's a part of a wall in the way. "I want to shoot this guy. Can I fire?" "Yes." "Will it hit?" "Yes and no, one shot will go to the target the other will hit the wall." Now let's say you modified the level so that wall isn't there, and somehow tricked the game into allowing you to run the modified map. "I want to shoot this guy. I don't see a wall. Can I fire?" "Yes. You hit the wall." "I don't see a wall." "Tough, detonate the shot on the wall that you removed." "Yes mommy."



Actually if there's any part of a wall w/in 20 meters of your weapons you're likely to shoot at a solid 60+ degree angle instead of at your target, thanks to the awful convergence system... but griping aside, closed beta graphics were pretty sweet up until september or so when they started with the film grain and so on. Oh well it'll be sweet again sooner or later!

#6 Koniving

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Posted 19 June 2013 - 09:45 AM

View PostAym, on 19 June 2013 - 02:27 AM, said:

Actually if there's any part of a wall w/in 20 meters of your weapons you're likely to shoot at a solid 60+ degree angle instead of at your target, thanks to the awful convergence system...


True. Btw did you know LRMs can also do that cross-fire convergence when fired to fire around obstacles?

#7 Aym

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Posted 19 June 2013 - 09:58 AM

I am not sure that I knew that. I've certainly shot enough Lurms into the backs of team mates and walls during the past year.

#8 Koniving

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Posted 19 June 2013 - 10:27 AM

View PostAym, on 19 June 2013 - 09:58 AM, said:

I am not sure that I knew that. I've certainly shot enough Lurms into the backs of team mates and walls during the past year.


I discovered it on the pillars of Tourmaline with an X-5. Only been able to do it with side torso mounted lrms.

#9 Davoke

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Posted 19 June 2013 - 11:03 AM

Is it just me, or is Koniving like an imbedded part of these forums? I see him everywhere i go.

That, or i'm unwittingly stalking him.



Anyway, as to the actual post...the game did used to look better, a lot better. I played on Low and it looked better than it does now on medium for me. It was glorious and beautiful.

But alas, i somehow have a barely higher framerate with a slight increase in settings with a GPU that is slightly more than 4x as powerful as my previous card. It's a weird game, it's a weird engine, but it sometimes works.

Sometimes.

#10 Slash Beastleo

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Posted 19 June 2013 - 11:05 AM

Well there's something wrong here, with the specs of your laptop you shouldn't have any problems running the game.
Also I agree with your thoughts about the Cryengine. Crysis looks a lot better and runs better. This is still beta though, I hope it improves.

#11 Koniving

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Posted 19 June 2013 - 11:12 AM

View PostDavoke, on 19 June 2013 - 11:03 AM, said:

Is it just me, or is Koniving like an imbedded part of these forums? I see him everywhere i go.

That, or i'm unwittingly stalking him.


In between matches I go browsing for new information or to help new players or to post in the Perfect Screenshot thread (since my mechs are on at least 90% of the pages as the models in the screenshots). It's also raised my youtube subscribers quite a bit and various opportunities to post videos has finally given me partnership offers, so soon hopefully the youtube channel will help me pay for the rest of my mechs. Not kidding you I've spent over 400 dollars on this game. So I need that youtube thingy to help me fund the mech collection!

#12 Davoke

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Posted 19 June 2013 - 12:57 PM

Haha, I thought i was a big spender at 120 XD

#13 Vxheous

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Posted 19 June 2013 - 02:22 PM

Which drivers are you using? I play MWO on both a desktop, and a laptop (ASUS G74sx). On my laptop (which is just the previous model to yours) I run everything low 1920x1080, and I'm usually 50-60fps. I did overclock my 560m though through MSI afterburner.

@Koniving: His laptop is a Quad-core Ivybridge i7 that runs at 2.4Ghz, and one core turbos to 3.4. He really shouldn't have this much trouble with MWO. Likewise, this Geforce 660m typically performs on par with a desktop 550Ti, which is still on the high range of a budget video card, but shouldn't struggle as much as his laptop is right now.

Edited by Vxheous, 19 June 2013 - 02:28 PM.


#14 Tarl Cabot

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Posted 20 June 2013 - 04:36 AM

View PostVxheous, on 19 June 2013 - 02:22 PM, said:

Which drivers are you using? I play MWO on both a desktop, and a laptop (ASUS G74sx). On my laptop (which is just the previous model to yours) I run everything low 1920x1080, and I'm usually 50-60fps. I did overclock my 560m though through MSI afterburner.

@Koniving: His laptop is a Quad-core Ivybridge i7 that runs at 2.4Ghz, and one core turbos to 3.4. He really shouldn't have this much trouble with MWO. Likewise, this Geforce 660m typically performs on par with a desktop 550Ti, which is still on the high range of a budget video card, but shouldn't struggle as much as his laptop is right now.

Depending on what is going on with his laptop, it could be several things.
1. Needs a good cleaning of the heat sinks. (the laptops HS, not your mechs')
2. Disabling Turbo boost (prevent that one core from hitting heat threshold that then forces system to drop CPU speed down to cool it down).
3. Running on AC instead of battery
4. Utilizing Best/High Performance setting in power management.
5. Checking fan usage while using a program such as Afterburner/etc to get a better handle on fan speeds.
6. Setting up video card towards performance side.

Since you mentioned using Afterburner to up the speed of your mobility card, it sounds like for you it has been effective in increasing the FPS. Last laptop I had did not have any options to OC the mcard, even then if so I would keep an eye on the heat thresholds and fan speeds.

Edited by Tarl Cabot, 20 June 2013 - 10:17 AM.


#15 42and19

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Posted 20 June 2013 - 06:44 AM

One thing to look at if you are having fps issues is your router settings. Apparently some people are having problems because of their DDoS protections. If you have a router that allows you to fiddle with the amount of packet data that can be transferred before your router think it's being attack and starts blocking it you can up that number and it may increase the stability of your game.

#16 Koniving

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Posted 20 June 2013 - 06:04 PM

View PostVxheous, on 19 June 2013 - 02:22 PM, said:

@Koniving: His laptop is a Quad-core Ivybridge i7 that runs at 2.4Ghz, and one core turbos to 3.4. He really shouldn't have this much trouble with MWO. Likewise, this Geforce 660m typically performs on par with a desktop 550Ti, which is still on the high range of a budget video card, but shouldn't struggle as much as his laptop is right now.


Ah. Not every i7 is a quad-core. I'm not caught up with my pentiums but 2.4 seems awfully low to be quad cores hence the belief suspicion in it being dual core.

#17 Vxheous

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Posted 22 June 2013 - 01:02 AM

Yeah, I know that there's laptop's that have i7's that are dual cores (Apple, I'm looking at you). The one's that end in QM are all Quad-Cores. They all typically run in the 2-2.4Ghz range though, except for the really expensive ones in boutique laptops. For instance, mine is a 2360QM and it runs at 2.0 Ghz (it's Sandybridge).

#18 FenixK17

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Posted 05 July 2013 - 10:18 AM

Hey, I'm running around the same rig as you. I'm using a Lenovo Y580 but I'm getting around 30-25 fps on very high settings on 1920 x 1080. I recently tried dropping the resolution to 1600 x 900 and switching shadows to low and the result was 50-40 fps.

Try switching off post processing and shadow, it works wonders for the FPS. Also, as many suggested, don't run the game on battery but instead connect it to a power source and switch the laptop setting to maximum performance (I think Asus also has some different performance mode buttons somewhere.)

Off-topic: Yeah, even in November, the game looked better than its current state but at least we're playing ;)

#19 Simon Blackcat

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Posted 06 July 2013 - 07:49 PM

Hello, I've have a ASUS with a AMD A8-5500APU with a Radeon HD7470 and 8GBRam. I'm also on sat.need help triing to get ping down so others can enjoy the matches too. Backwater Mechdriver.

#20 Scifimyth

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Posted 07 July 2013 - 01:43 AM

View Postmattfu916, on 18 June 2013 - 07:41 PM, said:

Hello, I thought this would be a good place to put my question.

In Mech Warrior Online I have only played about 100 matches more or less. I stopped playing because my laptop could not handle the game. I know the game uses cryengine3. Here is the problem. In crysis 3 witch uses cryengine 3 looks better then this game. I can also play the game at 1920 x 1080 low setting and average around 50 FPS. In this game I run it at 1280 x 720 and can barley get 30 FPS. Is it the games code or optimization, that makes this game run so crappy on my PC. Crysis 3 uses the same game engine and has better graphics runs better. Can someone pls enplane.

Laptop specs

Asus g-75vw

Intel core i7-3630QM 2.40GHz turbo (3.4GHz0

Nvidia gefore GTX 660m 2GB.


I have a G73J-h with a 1.6ghz quad core and AMD 5870m graphics and it runs just fine on medium settings. If you are overheating, it probably needs a good cleaning. I would also try and update to the newest drivers from AMD (I had to update my graphics card bios to go past the 11.x drivers). Other than that, just the usual suggestions for almost any game (background programs and processes etc).





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