Now i know that in this game it would be hard to force a player into a battle with a non optimal mech. Although, what would be possible is having to pay to replace anything short of the actual mech and basic components required for a mech to function, such as arms legs torsos engine with required HSs.
EX: your medium laser was destroyed, Bitching Betty said so. Now you need a new medium laser before your next fight. So you buy a medium laser and it auto equips to where the destroyed one was.
If you alread owned another medium laser there would be no charge, if you didnt own one you could buy on from your merc unit (once they come together completely with CW) at a price set by the commander. Or you could buy one for 75% cost from the mechlab.
This could potentially reduce the amount of expensive PPC boats and other builds from existing due to having to pay for the "repair". If you dont have the C-bills to purchase it then try another weapon or go without until you can like a true Mercenary working contract to contract would have to do.
Now so that you dont penalize players for using these builds i would stipulate that the repair and rearm function only effect a mech dropped into the "Hardcore Mode" the devs recently spoke about in the Ask the devs 40:
Quote
A: There will be two modes Normal and Hardcore (FPV) only. We anticipate most players will play the first mode leaving the hardcore mode for the those wanting a challenge. 3PV will be going onto test servers in the next 60 days and we’ll see how it goes from there.
If the mech is damaged and a weapon or item is destroyed in a hardcore match, and the mech is not repaired and rearmed after the match and drops directly into a "normal" match, all weapons and armor are there. the only time you would actively have to repair or rearm your mech was prior to the next "hardcore" drop.
Edited by Maerawn, 20 June 2013 - 03:27 PM.




















