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Just so you guys know, I'm not looking into nerfing damage or operation right now. This nerf should not directly affect people using 1 or 2 launchers. We are trying to look into ways of reducing efficiency when you try to boat these systems. We are still discussing the implications of some planned routes and again, I'll let you know what we start to move forward with.
I suggest that boating penalties should be looked at again, but for other, or all, weapon types. What specifically comes to mind is PPCs, as they are next in line to be fixed. Notice I say fixed, not buffed, as I'm a PPC fan, and I agree that they need some love. I'm only using PPCs as an example, there are other weapons this applies to - really, all weapons to a certain extent. Anyways, while one PPC is a good addition to a lot of builds, and 2-3 PPCs is something to base a build around (I.E. the Catapult K2, the Awesome 8Q), more than four PPCs is just getting overboard.
You can argue that builds which use four (or 5, or 6) PPCs are barely viable, in that they overheat every other shot, or even every shot, and must make sacrifices to accommodate the heat sinks, and that the minimum range makes it vulnerable. This is true, but you can still get an Assault class weapons platform with a bundle of armor that can do the equivalent of 2-3 AC/20s worth of pinpoint damage at greater than LRM range (1080 meters), with unlimited ammo, and these can even get two shots off before overheating (for a few seconds). A similar build is possible with a Large pulse boat. The lasers lose the max range, but also have no minimum range and can reliably kill light mechs at brawling range.
Now, I'm not a die hard anti-boating zealot. For the most part, the mechanics of mechlab insure that, in order to achieve the maximum in one area (speed, weapon range, armor, alpha strike, ammo, burst DPS, etc.), you must make sacrifices in one or more other metrics that are about equal to the advantage that you gain in your chosen area. This is great; however, I believe that there should be a reasonable limit to the "Advantage" or "Ability" that can be achieved through boating builds. I also feel that, in it's current form, mechlab does not provide these limits. Basically, instead of seeing steeply diminishing returns on the effectiveness of adding more and more identical weapons, providing the incentive to field a diverse set of weapons, the game is actually encouraging players to homogenize their arsenal. Why add a Large Laser on an Assault when you can two more Medium Lasers and some heat sinks or armor?
This is just an opinion/suggestion thread, so I'm not going to pull out any tables, graphs or equations to support my points. My suggestions are as follows:
TL&DR
Suggestions for Penalties on Equipping Multiple Identical Weapons
1. Enforce some sort of penalty on the use of multiple, identical weapons equipped on a single mech.
2. The penalty could be heat, or weight, or critical space, or even speed. The type of the penalty could be different depending on the type of weapon being stacked - for example, more than 4 large lasers or PPCs could trigger a heat penalty, whereas more than 3 SRM6 pods could trigger a weight or critical space penalty.
3. The penalty could be a combination of the above.
4. The number of weapons at which the penalty kicks in should be different for each weapon, and perhaps should not apply for specific weapons on specific mechs. For example, a swayback was born that way, and shouldn't be mocked or discriminated against.
5. The severity of the penalty could be different for different weight classes, types or variants.
6. The severity of the penalty could increase as more weapons are added beyond the threshold number.
I believe that this system would put a damper on some of the more egregious cheese boats out there, without artificially prohibiting their use. It would also provide an incentive to diversify weapon loadouts - if not across different types, then at least different weapons of the same type. As they say, variety is the spice of life. Or hot molten death, whatever.
Edited by Postumus, 29 January 2013 - 06:57 PM.