Hello,
I bought a few mechs already but my GXP is still stuck.
Even when I win 200xp on a run I get nothing ... lots of runs a still only have 1200 GXP.
is there something wrong ?
Thanks in advance


Gxp Not Increasing
Started by Zagatar, Aug 05 2013 03:20 PM
2 replies to this topic
#1
Posted 05 August 2013 - 03:20 PM
#2
Posted 05 August 2013 - 03:52 PM
This has happened to me a few times. I thought my math was off. Usually on my best matches I get 0 gxp.
I’ve taken to writing down my gxp be4 I drop. And yep sometimes 0 GXP is a reward for doing absolutely awesome.
I’ve taken to writing down my gxp be4 I drop. And yep sometimes 0 GXP is a reward for doing absolutely awesome.
#3
Posted 05 August 2013 - 04:07 PM
You purchased mechs but are you driving them? I would log out of MWO completely then back in.
The 200 XP is not the same as GXP GXP is 5% of XP, and GXP shows up on the bottom of the launch/mech screen.
The XP that you see on the screen on the end of the match when you click on the Tab at top (before Exiting Match), iirc (will edit if incorrect) is the XP going towards that particular mech variant. This can be seen in the Pilot Lab. That XP is what is used to purchase Pilot skills under Mech Tree such as CoolRuns, Twist X, etc.
-As you play the game with your Owned Mechs you'll gain "Mech XP" on those particular variants. You will also gain a small amount of "General XP" whenever you earn Mech XP for any reason, and that General XP can be spent like Mech XP, but on any variant you wish (think of General XP as "OmniXP").
-XP is spent in the Mech Tree of the Pilot Lab, on a variant-by-variant basis. You can use the Mech XP you earned on each variant to upgrade your piloting skills for that particular Mech type, supplementing your Mech XP with General XP whenever you wish. Say you're only 1 skill away from maxing out your atlas, but you don' have enough Mech XP to level up that variant anymore... you just might have enough GXP to level it up. if you want to... but I would rather suggest saving your GPX for other things, like unlocking Modules.
-In order to level-up your variants to the Max, you have to get through some "Bottle-Necks" along the upgrade path that require you to have at least 3 Chassis Variants all upgraded to the same level before you can continue further upgrades. That is why you should own 3 variants of the Chasiss you like to pilot the most. I have 3 Hunchbacks in my garage for that reason.
I chose 3 greatly different Hunchback types to give me a variety as I build up XP. I have a Founder's Hunchback 4G for ballistic ops, I have a HBK-4P "Swayback" for all-energy configurations, and a HBK-4J for chucking missiles. Right now I upgrade each of them in succession to whatever bottleneck I'm facing; when I get the third variant up to snuff and unlock the next Upgrade stage, I then go back to the first variant and run that one again for a while.
-You can convert excess Mech XP on your most-frequently played variants for General XP at the cost of MechWarrior Credits (MC), and this is a possible way to bypass the "grinding" of Mech Variants you want to upgrade, but don't want to actually play on; just play your "favorite Mech, convert the extra Mech XP for Gen XP, then spend the Gen XP to quickly upgrade a variant without even playing on it.
-Modules, once "unlocked" in the Pilot Trees section of the Pilot Lab, can be purchased in the Mechlab and then mounted on Mechs.
The 200 XP is not the same as GXP GXP is 5% of XP, and GXP shows up on the bottom of the launch/mech screen.
The XP that you see on the screen on the end of the match when you click on the Tab at top (before Exiting Match), iirc (will edit if incorrect) is the XP going towards that particular mech variant. This can be seen in the Pilot Lab. That XP is what is used to purchase Pilot skills under Mech Tree such as CoolRuns, Twist X, etc.
- XP - Seen at end of Match and in Pilot Lab/Mech Tree - Efficiency purchases
- GXP (5% XP) - Seen at bottom of Launchpad/Mech Bay - One time purchase to unlock Modules under Pilot Tree, after unlocking them, purchase each module with C-Bills. GXP can also be used to purchase Efficiency in the Pilot Lab/Mech Tree
Quote
- Leveling Up / XP "It's over 9,000!!!"
-As you play the game with your Owned Mechs you'll gain "Mech XP" on those particular variants. You will also gain a small amount of "General XP" whenever you earn Mech XP for any reason, and that General XP can be spent like Mech XP, but on any variant you wish (think of General XP as "OmniXP").
-XP is spent in the Mech Tree of the Pilot Lab, on a variant-by-variant basis. You can use the Mech XP you earned on each variant to upgrade your piloting skills for that particular Mech type, supplementing your Mech XP with General XP whenever you wish. Say you're only 1 skill away from maxing out your atlas, but you don' have enough Mech XP to level up that variant anymore... you just might have enough GXP to level it up. if you want to... but I would rather suggest saving your GPX for other things, like unlocking Modules.
-In order to level-up your variants to the Max, you have to get through some "Bottle-Necks" along the upgrade path that require you to have at least 3 Chassis Variants all upgraded to the same level before you can continue further upgrades. That is why you should own 3 variants of the Chasiss you like to pilot the most. I have 3 Hunchbacks in my garage for that reason.
I chose 3 greatly different Hunchback types to give me a variety as I build up XP. I have a Founder's Hunchback 4G for ballistic ops, I have a HBK-4P "Swayback" for all-energy configurations, and a HBK-4J for chucking missiles. Right now I upgrade each of them in succession to whatever bottleneck I'm facing; when I get the third variant up to snuff and unlock the next Upgrade stage, I then go back to the first variant and run that one again for a while.
-You can convert excess Mech XP on your most-frequently played variants for General XP at the cost of MechWarrior Credits (MC), and this is a possible way to bypass the "grinding" of Mech Variants you want to upgrade, but don't want to actually play on; just play your "favorite Mech, convert the extra Mech XP for Gen XP, then spend the Gen XP to quickly upgrade a variant without even playing on it.
-Modules, once "unlocked" in the Pilot Trees section of the Pilot Lab, can be purchased in the Mechlab and then mounted on Mechs.
Edited by Tarl Cabot, 05 August 2013 - 04:11 PM.
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