Skyfaller, on 20 June 2013 - 06:44 PM, said:
I like it but I think they might not do it since the weapons are probably hard coded to be insta damage or 'lase' type damage.
So.. why not simply turn the PPC into a really fast pulse laser of sorts?
Split the 10 damage into 5 packets of 2 damage and have the PPC stream be just like a pulse laser when it hits...
except that instead of it taking 0.75s to apply the damage it takes a mere 0.25s (0.05s between 2dmg pulses)
If you fire this on a target that is moving towards you or is static then the 10 damage is applied before the guy can react. If you fire it on a slowly moving mech the damage will mostly be applied to the same armor section anyway.
Hmm, if it were a choice between this and the current system I would vote for the current. Pulse lasers need their burn time shortened anyway so after that's been done then this system wouldn't look so attractive because an LPL does more damage than a PPC currently anyway. All you'd be getting is a less powerful LPL with a .25 second faster burn time.
Scorpio Rising, on 20 June 2013 - 06:55 PM, said:
I was thinking something similar for the LB-X AC/10.
Having a core burst of 5 tightly patterned slugs hitting pin-point, and the other 5 slugs coning outward like a shotgun.
Not a bad idea at all. I could see this working well if they shortened the range slightly so that it didn't compete with the AC5.
Edited by Pater Mors, 20 June 2013 - 07:01 PM.