Medium
Very Easy to Maintain (most economically viable 'Mechs)
Maintenance Fees: -1,500 cbills / match
Light
Easy to Maintain
Maintenance Fees: -3,750 cbills / match
Heavy
Difficult To Maintain
Maintenance Fees: -7,500 cbills / match
Assault
Very Difficult To Maintain (least economically viable 'Mechs)
Maintenance Fees: -10,000 cbills / match
The addition of maintenance fees will help reduce the "arms race" in MWO. The maintenance fees above will be subtracted from your rewards every match. Since medium mechs are the workhorse mechs of the Inner Sphere, they have the lowest maintenance fees by design. The rationale behind this is there will be plenty of spare parts available to fix these mechs. Conversely, assault mechs are rare and you would expect the highest maintenance fees. Light and heavy mechs fall in between these two extremes. This will give players more incentive to pilot light and medium mechs on the battlefield, especially mediums. This will also help level the playing field for scout mechs, as the cbill rewards are rather lackluster. The reason the fees are relatively small is to prevent hurting the new player experience, but they will be noticeable.
With the current scoring system being heavily geared towards damage, you are gimping your earnings by taking anything other than a heavy or assault. You should have to decide to take the big guns and the accompanying high maintenance fees, or go with a light or medium mech with low maintenance fees. This system would promote more mech diversity on the battlefield, which is a huge improvement! Thoughts/Opinions?


Edited by Maverick01, 21 July 2013 - 08:40 PM.