Jump to content

So After Returning And Playing For A While..


9 replies to this topic

#1 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 22 June 2013 - 01:12 PM

Three changes that I think would make the game better.

1) Remove the pinpoint accuracy of alpha strikes.

One o the major issues that I see as leading to the glut of sniping, is the fact that alpha striking high damage weapons(such as guass and PPC's) provide a high level of accuracy, typically hitting the same section even at long ranges. I don't think that it would be a bad thing to add a bit of 'long range spread'..

What I mean by this, is that the spread of weapons fired in alpha increases the more weapons that are fired at a time. Nothing massive but enough that firing tons of weapons at the same time has more of a shotgun effect than a sniper effect.

2) Change the close range balance of the game. Right now, the 'main' culprits behind the sniping game are just as effective at short range as they are at long range(ERPPC and Guass). This used to be balanced out by the difficulty of using these weapons at short ranges. However, HSR, among other things, have made these weapons just as easy to use at short ranges as they are at long ranges. This is something that I think could be fixed two ways.. Either A) Reduce the effectiveness of these weapons at short ranges(either by difficulty of use or artificial means) or Increase the effectiveness of short range weapons(SRM's, Small lasers, and the like). Make it punishing for these snipers if someone kitted out for short ranges gets into their face. Really, I'd like to reintroduce brawling to the game.

3) Re-evaluate where you stand with regards to role warfare and weight balance. As of right now, the game really gives incentives damage over everything else. There isn't enough of a carrot out there for people to do anything other than load up in the biggest, baddest mech they can with the most firepower they can pack into it. There isn't enough of a punishment for going in giant groups of death over mobility. There is little reason an encouragement to spread out, thus you limit the viable tactics all the way down to 'get in a group and wander around until you make contact'. This puts medium and light mechs at a disadvantage since(when combined with HSR) their tradeoff of survive ability for mobility is negated by both the concentration of firepower currently going on and the (lack of) incentives to capture and control nodes over slugging it out with the opposing team. There are, of course, secondary issues to this that needs to be addressed(such as, for example, how seismic sensor favors heavier mechs overall).

Overall, I find the current state of the game lends little reason(other than stubbornness) to encourage mixed lances and tactics. It is overly predictable how each match will go, which routes each side will take, and how the fight will be conducted.

Edited by Foxfire, 22 June 2013 - 01:13 PM.


#2 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 22 June 2013 - 01:32 PM

Your points are all valid and they had been discussed in great lengths in this forum. The ball is in PGI's hands now. They are only touching very little about the said issues, and from the wrong angle, sadly.

(Heat nerf will not be effective at stemming the tide of big Alpha builds, PGI. You need a real convergence.)

Edited by El Bandito, 22 June 2013 - 03:02 PM.


#3 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 22 June 2013 - 02:14 PM

Figured that was the case. Just felt like I needed to post my feedback.

#4 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 22 June 2013 - 02:44 PM

Posted Image

#5 Skinflowers

    Member

  • PipPipPipPipPip
  • 123 posts

Posted 22 June 2013 - 02:54 PM

View PostSephlock, on 22 June 2013 - 02:44 PM, said:

Posted Image


Pretty much the image I had in mind when I first thought about the problems caused by multiple weapons effectively acting as one. :)

#6 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 22 June 2013 - 03:14 PM

I'd just like to point out that you see eight green beams there- and how much damage do 8 mlas deal :)?

#7 Hellen Wheels

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,326 posts
  • LocationDraconis March

Posted 22 June 2013 - 03:24 PM

While your thoughts are well intentioned and well-informed, PGI couldn't care less what you (or I) think.

It has become glaringly obvious that they are hell bent for leather upon driving MW into the ground as long as they can grind just one more dollar out of it.

Spidey statue, anyone?

Edited by Hellen Wheels, 22 June 2013 - 03:27 PM.


#8 Pater Mors

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 815 posts

Posted 22 June 2013 - 03:31 PM

View PostHellen Wheels, on 22 June 2013 - 03:24 PM, said:

Spidey statue, anyone?


Different teams. Content =/= as mechanics.

PGI should not put a hold on releasing content that's finished just because the mechanics/balance team are having trouble. Makes zero sense to have those people sitting around twiddling their thumbs.

#9 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 22 June 2013 - 04:01 PM

View PostPater Mors, on 22 June 2013 - 03:31 PM, said:


Different teams. Content =/= as mechanics.

PGI should not put a hold on releasing content that's finished just because the mechanics/balance team are having trouble. Makes zero sense to have those people sitting around twiddling their thumbs.


This...
This is an art department thing.

Art department !=programming department. Things like bugs and balance belongs to those who code. Art makes pretty things.. and while they do code, they don't code against the core game but against how things looks(gpu and such).

This has been a common things in MMO's since the beginning... just because something that is pretty is added doesn't mean that it was added in place of balance issues.

#10 Nauht

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,143 posts

Posted 22 June 2013 - 04:32 PM

View PostHellen Wheels, on 22 June 2013 - 03:24 PM, said:

While your thoughts are well intentioned and well-informed, PGI couldn't care less what you (or I) think.

It has become glaringly obvious that they are hell bent for leather upon driving MW into the ground as long as they can grind just one more dollar out of it.

Spidey statue, anyone?

Yeah that's exactly why they went with the F2P business model.

Never mind you can play the full game without any penalty and not have paid a cent if you so choose.

But beware that spider statue, it's a P2W insta nuke if you throw it out of your cockpit.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users