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Asn-21 Assassin


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#1 Soku Yamashita

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Posted 18 June 2013 - 06:30 PM

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ASN-21 Assassin
1st Covenant Guards
Free Worlds League
http://camospecs.com/Unit.asp?ID=1108

Description

The Assassin is a BattleMech that began life because of corporate ambitions and successful lobbyists. Though there was no need for a new medium 'Mech in its arsenal, the Maltex Corporation lobbied the Star League to purchase the Assassin as a replacement for the lighter Wasp and Stinger. They were successful largely through over-hyped performance statistics, fuzzy budget approximations and some greased palms, and even then only several hundred were constructed before production slowed to a crawl after two Assassin factories came under investigation for quality control violations. Still, the Assassin proved to be popular with garrison forces of the SLDF and Marik Militia; with an impressive top speed and jumping distance of 210 meters, combined with excellent coverage for its four and a half tons of armor and solid firepower, the Assassin was considered a superb reconnaissance and light 'Mech hunter in its own right.

The Assassin was not flawless however, especially when Maltex cut corners during its initial production, and it has the dubious distinction of one of the most cramped cockpit of any Inner Sphere 'Mech. Dozens of attempts by Maltex over hundreds of years to overhaul the cockpit cooling system to create more elbow-room ended in failure, not only limiting Assassin pilots' time in-cockpit to half of that of other 'Mechs, but causing many to develop a lifetime of back problems. The Assassin would first see combat in 2980, long after the fall of the Star League, when the Free Worlds League successfully fought off the Federated Suns for control of Rochelle during the Third Succession War. The Assassin fared better than other 'Mechs during the bloody battle and House Marik became an enthusiastic user of the design late into the war. Eventually the use of Assassins by all sides lessened due to a shortage of spare parts, with the Capellan Confederation simply running out of these 'Mechs by 3025, though its modular design and access systems allowed it to survive.

By 3058, most Assassins had been phased out of service, with the remaining 'Mechs mostly family heirlooms passed down through MechWarrior families and with many modifications. Defiance Industries licensed Maltex to produce a variant, the ASN-30, for the Lyrans during the FedCom Civil War, but it was largely seen as a failure. The Assassin would see a resurgence in 3067 when Hellespont 'Mech Works acquired the design from Maltex, thanks in part to minor distractions facing Maltex such as charges of tax evasion and collusion with the Word of Blake, and began producing the ASN-23 for the Capellans, the Taurian Concordat and the Magistracy of Canopus.
Armament

The Assassin is popular for its long-range capabilities thanks to a Holly-5 LRM launcher in the right side of its torso. Its primary short-range weapon is a Holly-2 SRM launcher in the torso's left side, supported by a Martell Medium Laser in the right arm. With just two tons of LRM and one ton of SRM ammunition though, the 'Mech has limited endurance without resupply and is vulnerable when left with only the laser to fight back. Assassins built before 2815 also suffered from a serious design flaw in the short-range missile rack's reloading mechanism, which experienced chronic jamming during high-heat situations and could only be repaired by disassembling the unit. Under severe corporate pressure Maltex finally fixed the problem in newer models and offered several years' funding for recall repairs, though some privately-owned Assassins might still mount the defective system.

http://www.sarna.net/wiki/Assassin

Personal note:
Maybe I had a little too much fun painting this one, this scheme looks like it belongs in a Fast and Furious movie.....


You can find some of my older work here:

http://www.nogutsnog...875.html#msg875

http://uselessnessnet.deviantart.com/

Edited by Sommer Strauss, 18 June 2013 - 06:40 PM.


#2 Nathan Foxbane

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Posted 18 June 2013 - 07:16 PM

It's. So. Beautiful. *tear*

Even after I noticed the clown shoe feet I still love it. The Assassin had some of the most unrealized potential looks wise of any of the older 'Mechs. It has some great lines and you have found so much of it. The choice of colors in the second pic hides so much of your line work. A lighter take on the Marik color palette might do them more justice. The slightly exaggerated style you use works really nicely with the Assassin and the cockpit looks like it would force a pilot to hunch over despite its length.

One question though: Why the arm shields? They look great on your take of the Assassin, but I am curious as to why you decided to add them instead of beefing up the arms a little.

#3 Soku Yamashita

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Posted 18 June 2013 - 07:41 PM

Thanks!

Regarding the arm shields, i got the idea from Alex's Centurion, but im kinda regretting putting them on both arms, maybe would have worked better with just the left. Feet do looked clownlike, i did the initial line work a bit way back(well not that long, maybe 3 months ago, i have learned a couple more techniques and styles since then), just thought id update this piece to my current color style and cleaned up the line work also a lil bit. Did not really think much about the feet even though someone also mentioned that before. Doh!

As for the dark color scheme, it really does take away alot of line details, and if i compare this mech to my previous pieces, this is probably the darkest. I really should avoid doing it like this. Oh well, charge it to learning experience!

Also, if you look closely , the perspectives on the feet are kinda messed up. And the torsos too, but its not as prominent.

#4 BlackWidow

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Posted 19 June 2013 - 06:15 AM

Ok. I have to know. How do you crank these masterpieces out so fast? What are you using to do the line drawings? Are you sketching by hand, then inking, or using program.

Simply fantastic.

#5 Calon Farstar

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Posted 19 June 2013 - 06:25 AM

I love it,

Still one of my most favorite mechs in TT ever. I used alot of Assasins in recon lances that wound up wining games for me and usally really causing havoc to the back armor of many a heavy and assault mech!

-Calon

#6 Soku Yamashita

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Posted 19 June 2013 - 06:26 AM

Thanks!

I use a Wacom Bamboo pad in which i draw directly to photoshop,

#7 Bishop Steiner

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Posted 19 June 2013 - 08:24 AM

View PostCalon Farstar, on 19 June 2013 - 06:25 AM, said:

I love it,

Still one of my most favorite mechs in TT ever. I used alot of Assasins in recon lances that wound up wining games for me and usally really causing havoc to the back armor of many a heavy and assault mech!

-Calon

pre-Clan invasion the Assassin was BOSS. Fortunately for me, most other people never recognized that, so when my dual LRM5 Assassins started wreaking their havok they couldn't respond.

#8 Lima Zulu

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Posted 19 June 2013 - 08:31 AM

Mmmm, sexy. Except feets. Too sneaker-like.

#9 Soku Yamashita

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Posted 19 June 2013 - 11:02 AM

well you know what they say about big feet........ higher chance of stepping on land mines.....


I have never played an Assassin on tabletop, but i have fought against them maybe a couple of times, though my battletech group was really amateurish we probably didn't make use of the Assassins capabilities to its full potential. I can really see how this thing can be annoying to play against though.





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