Khanahar, on 21 June 2013 - 11:46 PM, said:
The best suggestion I've seen on this to increase the skill involved without imbalancing the weapon is making it so that the chance of jamming is a function of how much you've double-tapped with it recently. So a formula like:
0 double taps in last 10s, 0% chance of jam on shot
1 double tap in last 10s, X% chance of jam
2 in last 10, 2X%
3...4X%
4...8X%
And so on.
Also, the double tap delay will have to be increased when UAC/20s roll around. If it's not proportional to recycle time, the HBK-IIC will rule the roost.
0 double taps in last 10s, 0% chance of jam on shot
1 double tap in last 10s, X% chance of jam
2 in last 10, 2X%
3...4X%
4...8X%
And so on.
Also, the double tap delay will have to be increased when UAC/20s roll around. If it's not proportional to recycle time, the HBK-IIC will rule the roost.
That idea is how MASC is supposed to work, not uACs.