This would be separate from module slots and could only hold a consumable item.
Perhaps master level would confer an additional consumable slot as well as an additional module slot.
In this way it would encourage those who are inclined to burn cbills or MC on items while also freeing the devs from having to 100% balance the utility of a consumable against modules.
Right now I contend that the only consumable that is any good is the coolant shot, and even that is dubiously useful compared to seismic, cap, sensor range, and target retention.
The downside is it would mean that every single alpha stalker is going to have a damn coolant shot, but hey at least it's a way to encourage monetization without simultaneously requiring the consumables to be better than the modules - I hope that this would mean more pay, but less pay 2 win accusations.
Edited by Tolkien, 18 June 2013 - 03:21 AM.




















