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A Psychological Assesment On The Players Of Mwo


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#21 Allendale Kao

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Posted 20 June 2013 - 07:04 AM

View PostRG Notch, on 20 June 2013 - 06:57 AM, said:

Why didn't you post this from your main account?

Well, ever since the BJ came out, this pretty much became my main account. I don't even play my main account anymore.

#22 Chavette

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Posted 20 June 2013 - 07:13 AM

I like these kind of threads, that have a point other than NERF/BUFF XXXX.

I just hope they get read by anyone who could change anything.

#23 Allendale Kao

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Posted 20 June 2013 - 07:15 AM

View PostChavette, on 20 June 2013 - 07:13 AM, said:

I like these kind of threads, that have a point other than NERF/BUFF XXXX.

I just hope they get read by anyone who could change anything.

Thanks, I think I wrote an easily misunderstood wall of text, though. :(

#24 Allendale Kao

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Posted 20 June 2013 - 07:20 AM

Looks like the topic got moved... guess too many people confused this with trolling.

#25 Noesis

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Posted 20 June 2013 - 07:24 AM

Not really a psychological assessment, more an observation of the resulting behaviour, as such its more an applied socio-anthropological study of pilot evolution than looking at the underlying pilot cognition. It also doesn't really go into any real motivational drive discussion or personal lifetime affinities that help people make certain choices or conclude various individual dissonance methods with the assumed frustrations, it just presupposes that the observed thinking is uniform for everyone and appropriates those assumptions as fact.

#26 Tenpin

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Posted 20 June 2013 - 07:40 AM

"Lights are nearly useless in PUG games, outside of capping points in Conquest. Nobody uses them to defend the base, nobody sticks together."

I dunno if that is so true. For me at least. But where the OP is right is that the masses tend to gravitate toward bigger mechs with more firepower. Getting creamed over and over again results in one of two things:

The quick fix- Imma getting me a big bad mech so I can do the ROFLStomping next time.
The patient fix- I need to figure out why I'm getting creamed and get better at playing the game.

I almost exclusively PUG and almost exclusively pilot a light mech (RVN-3L). I have only been playing about 3 months now but I've spent 84.5 hours in the 3L's cockpit.

I FINALLY think I can hold my own against almost anyone in anything one-on-one (for a while at least) and I've learned how I can best help my team. I've also learned to disengage and run the hell away.

My K/D ratio in the RVN 3L has just now gotten to 1.00 and it was a long slog making up for all the deaths I was dealt while I was learning and making mistakes.
My point is, it takes TIME and frankly, most people don't want to take time.
They want instant parity with virtually no personal investment beyond a few clicks.

In the end, money drives this engine and that presents a conflict.

#27 Chavette

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Posted 20 June 2013 - 06:22 PM

View PostAllendale Kao, on 20 June 2013 - 07:20 AM, said:

Looks like the topic got moved... guess too many people confused this with trolling.

Just change the wording it to be less sensitive to them and repost it.

Its pretty sad if they think its trolling, its something some devs take very seriously.

http://gamasutra.com...hp#.UL-aH4Ox9va

#28 blinkin

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Posted 24 June 2013 - 10:28 PM

View PostVictor Morson, on 20 June 2013 - 05:40 AM, said:

Or, you know, they want to win and they want to win. Because tonning up and going high alpha is how you win right now.

not necessarily. i have had some of my best matches lately in my jenner because there are so many large slow targets on the field. people pick large mechs because more fire power and armor, tends to be attractive to inexperienced people. also lighter mechs tend to require more effort and complex tactics to be effective. you have to be willing to run away on a regular basis, and then completely change your plan.

a good jenner can easily murder most larger mechs, but a bad jenner very quickly explodes. using high tonnage, high alpha builds is a short cut from bad play to mediocre play.

i like my atlas and with a skilled pilot they can be just as deadly as a skilled pilot with any other mech. it is very easy to master the basic skills for operating most assault mechs, but lighter mechs require much more effort to simply survive for a short time in hostile areas.

ever see what a stationary jenner looks like?Posted Image
^^that



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