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The Stalker Chassis Variants - Issue


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#1 Skyfaller

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Posted 20 June 2013 - 12:07 PM

Devs,

The stalker line needs a final, minor fine-tuning to make it 'complete'. This fine-tuning includes a glitch fix and re-vamping one variant.

Glitch:

The 5M's 1-tube launcher will, for some reason, load the largest LRM you equip there. Putting an LRM10 and a NARC will have the LRM10 fired from the 1-tube and the NARC from the 6-tube launcher.

Solution: Move the 1-tube launcher slot to the CT and move the energy slot to the torso. There is no need to change the mech's model look.

Re-vamp :

Stalker 4N has... no reason or purpose. Its literally a 5s that had its AMS stripped off and one LRM stolen from its arms.

Suggestion: Since the 4N is, per Sarna, limited to what we have in game, then why not remove this variant and replace it with a different one? I seriously question the reasoning behind why the 4N was chosen as a variant to begin with.

Replace it with the Stalker 3Fk:

"STK-3Fk - A unit used by the 4th Sword of Light, this variant of the Stalker replaces the heat sinks with Double Heat Sinks, adds Artemis IV FCS to the LRM 10 launchers, and replaces the SRM-6 packs with four Streak SRM-2 systems"

Essentially this could be a stalker equipped with:

Arms: 1E, 1M(10).
LT/RT: 2M (2), 1E

Total of 4 Energy, 6 missile mech where 2 of those missiles are 10 tube in the arms and 4 launchers in the torso are 2-tube.

This variant would be the 'close range missile' version of the 5M ...of sorts.

Minor Revision:

Stalker 5s could benefit from being given more module slots. This is the 'support' (2 AMS) mech variant and there is no reason why it should not have 3 modules.





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