The key problem with flamers right now is not the damage, but the utility. The cumulative heat only brings the opponent up to 90% heat, while still penalizing the individual firing them. Its range is so limited that the damage increase means next to nothing anyhow.
Damage over Time Proposition
Flamers would deal additional damage over time. Not sure how it would work with lore.
Area Denial
Flamer could burn the ground like in Battletech TT.
OTHER PROPOSED CHANGES
Here are some propositional flamer changes that drastically increase the utility (not damage output) of flamers. They may need some huge offsets.
-Reduce heat to self, increase heat on target, enable overheating to 100% heat. Pure utility.
This would reduce the time needed to keep the flamer on target, while still maintaining some semblance of balance since the projectile is slow and the range is hugely limited. Would be a lesser risk to the pilot, since the flamer is basically a giant reactor vent. This would allow teammates to hammer the target while it is disabled. (Based on discussion, probably not a great idea)
-Allow heat buildup past 90% to perhaps 145% on opponents. Increase heat generation on self and double heat dealt on target. Reduce damage, reduce crits.
This would discourage running boats that overheat, especially since the possibility of being disabled for long periods of time means vulnerability, i.e. enemy reinforcements can hammer the individual being cooked. TEAMWORK! (Probably not a great idea either)
-Enable cooking munitions and weapons through armor. Increase crit rate, bring damage to 0.8.
This is my least favored alternative since it doesn't increase the utility of the flamers as much as the other two propositional changes.
Addendum: All of these changes should entail that running multiple flamers should generate massive heat to prevent cheesing.
Seeing as I'm rather new on the forums, I'm prepared to receive "BUT THAT WOULD BE BROKEN" comments on this post. You have to be stupidly close to the target, you have to keep the flamer on target, and you risk your back armor getting eviscerated by running flamers. Plus, flamers are useless vs. lights in their current state.
Edited by Vaskadar, 19 June 2013 - 04:17 PM.
























