Some Information In The Mechs, Devs, And Beer In Ngng Podcast
#1
Posted 20 June 2013 - 06:57 AM
Increased internal structure
Now, I find this an interesting development if they are indeed looking at increasing the internal structure hitpoints.
Interesingly, this does add more to the Critical Slot system, which is sorely in need of work. If it took more time to destroy a paticular section of a mech, then critical seeking weapons might make a big comeback, especially if they implement a CoF system like mentioned in Homeless Bill's thread: http://mwomercs.com/...oats-and-clans/
So, what do you guys and gals think? Would this make the game better? Sure, it's not canon but I think it's in the realm that it should be fugged to make the game more balanced and not exactly destroy the sancity of CBT.
Personally, I think this is a good idea. More survivability will mean longer matches while giving more emphasis on destroying internal equipment that destroying sections.
I hope PGI moves forward with this idea.
#2
Posted 20 June 2013 - 07:00 AM
#3
Posted 20 June 2013 - 07:02 AM
#4
Posted 20 June 2013 - 07:05 AM
redreaper, on 20 June 2013 - 07:00 AM, said:
Maybe there is some confusion.
In CBT, let's just say the internal structure of a 50t mech can be 16 points, that means the maximum armor amount is 32 points.
In MWO, those values have been doubled, thus a 50t mech can equip 64 points of armor and has 32 points of internal structure.
I think their idea is that they are going to increase internal structure to match armor, so 64 points of armor and 64 points of internal structure.
So, to answer your question, they have already doubled internal structure.
Syllogy, on 20 June 2013 - 07:02 AM, said:
Meaning that more survivability will lead to more alpha strikes or...?
#5
Posted 20 June 2013 - 07:06 AM
Man, fire these stupid people already IGP.
#6
Posted 20 June 2013 - 07:06 AM
Unless they make some other drastic changes like giving the LBX slugs then it will still be better to strip armor then just blow out the CT since you can't crit engines. A quick kill is preferable to picking the enemy apart because it helps give your team a numbers advantage and frees you up to fight another enemy. Currently it is very rare that I intentionally don't just try to core someone and move on and I don't see this changing that.
Edited by Lostdragon, 20 June 2013 - 07:21 AM.
#8
Posted 20 June 2013 - 07:21 AM
But, let's be honest - most people that make armor sacrifices sacrifice on the legs. And these would get a buff with such a change. And, as a hint - it's not the Jenners, Ravens, Commandos or Spiders that will rejoice about this buff...
I understand the desire to make the critical hit system more relevant, but... sometimes you could just abandon an idea that didn't work, instead of investing even more time into it.
But we know the devs are unwilling to do so... Just think of ECM. Or the boating heat penalty system. Heck, we could even say 3PV.
Edited by MustrumRidcully, 20 June 2013 - 07:21 AM.
#9
Posted 20 June 2013 - 07:24 AM
#10
Posted 20 June 2013 - 07:25 AM
That is part of the problem with "crit seeking" weapons. If there was an in-game effect to destroying an actuator/gyro then the crit seeking might be a lot better. As it stand now the only thing a "crit seeker" can do is extra damage to a heat sink, weapon, ammo, JJ and possibly the engine.
I have not been playing too much recently (real life sucks sometimes) and I may have missed a change to the crit system, but I do try to keep current and I do not think I would have missed something so big. However, if there have been changes to the way internal structure takes critical damage, could someone please provide an explanation and a link so that I may educate myself?
#11
Posted 20 June 2013 - 07:25 AM
So both values are corresponding....right?
#12
Posted 20 June 2013 - 07:28 AM
MustrumRidcully, on 20 June 2013 - 07:21 AM, said:
But, let's be honest - most people that make armor sacrifices sacrifice on the legs. And these would get a buff with such a change. And, as a hint - it's not the Jenners, Ravens, Commandos or Spiders that will rejoice about this buff...
I understand the desire to make the critical hit system more relevant, but... sometimes you could just abandon an idea that didn't work, instead of investing even more time into it.
But we know the devs are unwilling to do so... Just think of ECM. Or the boating heat penalty system. Heck, we could even say 3PV.
I can see it now...
"i've taken the LT armour off that AC40 Jager!"
"Why isn't anyone shooting its side torso??"
"We have been but it just isnt dyi...."
#13
Posted 20 June 2013 - 07:29 AM
Tickdoff Tank, on 20 June 2013 - 07:25 AM, said:
That is part of the problem with "crit seeking" weapons. If there was an in-game effect to destroying an actuator/gyro then the crit seeking might be a lot better. As it stand now the only thing a "crit seeker" can do is extra damage to a heat sink, weapon, ammo, JJ and possibly the engine.
I have not been playing too much recently (real life sucks sometimes) and I may have missed a change to the crit system, but I do try to keep current and I do not think I would have missed something so big. However, if there have been changes to the way internal structure takes critical damage, could someone please provide an explanation and a link so that I may educate myself?
When a mech takes internal damage, crits can occur, that inflict damage to components.
When we increase the amount of internal structure, that means it will take longer to go through internal structure, and that also means more crits will occur, and items will take more damage.
That means it is more likely that a mech loses an item, or multiple before he loses a complete section. It's also more likely to lose items and still stay in combat for a longer time.
Or so goes the theory. In practice, doubling structure is one extra alpha strike at best... Which means "longer" can mean "4 seconds"...
#14
Posted 20 June 2013 - 07:32 AM
If you know that it's going to take 4 shots to core your opponent, but only 2 to take off it's AC/20 arm, then you might be tempted to blow that arm off. Compared to what we have right now, which is 2 shots to core and like a half-shot to take off an arm. It's not worth the time right now. With increased (doubled?) structure, torso's become relatively stronger while limbs become relatively weaker.
That AC/40 Jager is much less scary without it's arms, but right now it's so easy to just remove a side torso that it's more efficient to just aim for that first.
#15
Posted 20 June 2013 - 07:38 AM
MajorChunks, on 20 June 2013 - 07:32 AM, said:
If you know that it's going to take 4 shots to core your opponent, but only 2 to take off it's AC/20 arm, then you might be tempted to blow that arm off. Compared to what we have right now, which is 2 shots to core and like a half-shot to take off an arm. It's not worth the time right now. With increased (doubled?) structure, torso's become relatively stronger while limbs become relatively weaker.
That AC/40 Jager is much less scary without it's arms, but right now it's so easy to just remove a side torso that it's more efficient to just aim for that first.
I hope that is what the intended result would be. Imagine the CT structure on an Atlas would be like? Assaults would be scarey again and limbs would take priority .... well we hope thats how it would work anyways.
#16
Posted 20 June 2013 - 07:47 AM
(yes, i know what APM means in other games)
#17
Posted 20 June 2013 - 07:51 AM
#18
Posted 20 June 2013 - 08:05 AM
More internal structure
More spreading of damage or less pin point damage
Better weapon balance
Tighter heat mechanics
Rattlehead NZ, on 20 June 2013 - 07:38 AM, said:
The CT of a 100t mech would be somewhere around 248 points of damage. I think arms would be 192 points.
#19
Posted 20 June 2013 - 08:12 AM
Edited by Vercinaigh, 20 June 2013 - 08:14 AM.
#20
Posted 20 June 2013 - 08:18 AM
It could change things up a bit.
My only concern would be if they didn't increase ammo amount again. MGs, for example, still have TT ammo per ton even though the armor is doubled and they do less damage than TT.
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