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Bryan Ekman Was Right About The Quickdraw


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#81 One Medic Army

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Posted 22 June 2013 - 11:23 AM

View PostWintersdark, on 22 June 2013 - 11:20 AM, said:

The tubes, however, is clearly a bug (that the Highlander shares/shared), and I do hope it gets fixed. Probably won't happen till UI 2.0, however. I'm fine with that though, so long as missile launcher/tube assignment gets fixed and stays fixed. It's problematic currently, but not a major deal.

Really all they need to do is have the mech set up so that the largest launcher is allocated first, and the largest tube set is used for the first launcher allocated.
The code they have for which weapon uses which hardpoint seems to be a bit random as to what weapon gets allocated first and which visual hardpoint is filled first.

#82 Shakespeare

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Posted 22 June 2013 - 12:12 PM

View PostOne Medic Army, on 22 June 2013 - 11:23 AM, said:

Really all they need to do is have the mech set up so that the largest launcher is allocated first, and the largest tube set is used for the first launcher allocated.
The code they have for which weapon uses which hardpoint seems to be a bit random as to what weapon gets allocated first and which visual hardpoint is filled first.


See, that's the thing I don't get. I don't expect them to take a stab at implementing a select-slot feature right before the UI overhaul, but whatever system is already in place to assign weps to slots should be consistent and predictable. We can adapt to that. If it isn't, then either the randomness is deliberate (doubt it), or it's a BUG.

Bugs are supposed to be fixed, right?

#83 One Medic Army

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Posted 22 June 2013 - 12:17 PM

View PostShakespeare, on 22 June 2013 - 12:12 PM, said:


See, that's the thing I don't get. I don't expect them to take a stab at implementing a select-slot feature right before the UI overhaul, but whatever system is already in place to assign weps to slots should be consistent and predictable. We can adapt to that. If it isn't, then either the randomness is deliberate (doubt it), or it's a BUG.

Bugs are supposed to be fixed, right?

It sounds like they need to reverse the order in which weapons are allocated.
It seems like it's allocating the smaller stuff first, which would put it in the biggest slot.

#84 Bishop Steiner

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Posted 22 June 2013 - 12:39 PM

View PostOne Medic Army, on 22 June 2013 - 10:33 AM, said:

I run mine with same weapons and a 350XL, 14DHS.
Endo/Ferro/full armor

Losing 2-3 1.4DHS isn't actually that big of a deal so long as you have good heat management skills. I tend to use only the lasers or PPCs unless I have a good shot, and with the PPCs I'll take the extra second to aim it well.

I dropped 2 mediums for smalls, hasn't hurt my damage output, because if they are past 90 meters, I probably am using my PPCs (usually on chainfire) and that way it's dead simple to tie in the 2 mediums, without the urge to alpha. Things get too close for the PPCs to be heat/dmg effective, I add the smalls.

Mind you, I only use a 300 XL in mine, as I also like max armor and an SRM6 tied in with my Smalls.

#85 Wintersdark

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Posted 22 June 2013 - 12:58 PM

View PostBishop Steiner, on 22 June 2013 - 12:39 PM, said:

I dropped 2 mediums for smalls, hasn't hurt my damage output, because if they are past 90 meters, I probably am using my PPCs (usually on chainfire) and that way it's dead simple to tie in the 2 mediums, without the urge to alpha. Things get too close for the PPCs to be heat/dmg effective, I add the smalls.

Mind you, I only use a 300 XL in mine, as I also like max armor and an SRM6 tied in with my Smalls.

One thing I've found, you definitely want to keep leg armor up. If you need a smidge of tonnage, take some off the arms instead.

My experience in and against them is that those legs are ridiculously easy to hit and tend to take a lot of damage.

#86 One Medic Army

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Posted 22 June 2013 - 01:06 PM

View PostBishop Steiner, on 22 June 2013 - 12:39 PM, said:

I dropped 2 mediums for smalls, hasn't hurt my damage output, because if they are past 90 meters, I probably am using my PPCs (usually on chainfire) and that way it's dead simple to tie in the 2 mediums, without the urge to alpha. Things get too close for the PPCs to be heat/dmg effective, I add the smalls.

Mind you, I only use a 300 XL in mine, as I also like max armor and an SRM6 tied in with my Smalls.

I kept the mediums, I like to be able to PPC someone at 150-200m, then finish the section off with the mediums while the PPCs are on recharge.
Also since I run only 14DHS I find I use the mediums almost exclusively while under 270m to avoid excessive PPC induced shutdowns. I don't chain-fire anything, though I do have separate groups for PPCs, arm lasers, and torso lasers.

Edited by One Medic Army, 22 June 2013 - 01:07 PM.


#87 Ragnar Darkmane

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Posted 22 June 2013 - 03:45 PM

View PostCrypt0Kn1ght, on 20 June 2013 - 04:10 PM, said:

I'm liking it. I usually die to being legged (and I run full armor on my mechs). Maybe jump a bit less and take a few more torso hits...

Seriously, considering the size of the Quickdraw I wouldn't be surprised if the Orion is going to be taller than a freaking Atlas once it is actually released (probably the last patch before the clan invasion).

#88 Flashback37

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Posted 22 June 2013 - 04:16 PM

I've got the 4H and tried several builds. I just can't seem to find one that works.
I'm not willing to say the mech is bad, but it's not for me and will prolly sell it.
(But then again, my YLW stats have taken a nose-dive since the patch before last, so it could be something 'else'. :)

#89 Sephlock

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Posted 22 June 2013 - 04:21 PM

After having tried the non energy boat variants, I'm a little let down, but the giant jenner variant is just fine.

They do serve to reinforce the concern I have about SSRMs though- they appear to be pretty weak against non-lights (or the occasional medium). Given the way PGI tends to handle things, I suspect we'll get the skeleton SSRM nerf first, then a few months later, the needed damage boost :).

#90 Delas Ting Usee

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Posted 22 June 2013 - 09:40 PM

Bought the QDs...severe case of buyers remorse.
One of the WORST mechs out there in my opinion.

It just doesn't do enough damage for its class - you go with a standard engine and damage output lessens quite a bit. You haul an XL engine in it and it does decent damage but it's nigh vulnerable. It's very reliant on the team you're runing with when pugging. (And we ALL know how frustrating that can be especially with the current Meta)

Playing a skirmisher/Harrasser type which the quick draw is infinately suited to is fine with me...but other mechs like the Dragon, Jager AC 20s, heck even the centurion, or a streakcat or a cicada, the raven 3L or Jenner does a better job as a skirmisher especially with the QDs crappy armor. There really is NO reason to buy one. I can't recommend this mech at all and I can't believe they postponed the Orion for this piece of crap.

Byran was WRONG about the quickdraw - just like he's been WRONG about many things.

Edited by Delas Ting Usee, 22 June 2013 - 10:00 PM.


#91 Deathlike

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Posted 22 June 2013 - 10:31 PM

View PostDelas Ting Usee, on 22 June 2013 - 09:40 PM, said:

Bought the QDs...severe case of buyers remorse.
One of the WORST mechs out there in my opinion.


I apologize for no particular reason.

Quote

It just doesn't do enough damage for its class - you go with a standard engine and damage output lessens quite a bit. You haul an XL engine in it and it does decent damage but it's nigh vulnerable. It's very reliant on the team you're runing with when pugging. (And we ALL know how frustrating that can be especially with the current Meta)


It's at the wrong edge of the Heavies scale.. so it's an overweight medium. When you put it there, you might properly adjust your expectations.

Quote

Playing a skirmisher/Harrasser type which the quick draw is infinately suited to is fine with me...but other mechs like the Dragon, Jager AC 20s, heck even the centurion, or a streakcat or a cicada, the raven 3L or Jenner does a better job as a skirmisher especially with the QDs crappy armor. There really is NO reason to buy one. I can't recommend this mech at all and I can't believe they postponed the Orion for this piece of crap.


It is actually not a skirmisher-ish type, unless you're trying to use the 4H. What you really want to do is do the same thing the CTF-3D does and jump snipe. It is actually great to run the 5K as a better BJ-3....

Quote

Byran was WRONG about the quickdraw - just like he's been WRONG about many things.


Par for the course...

#92 Lightfoot

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Posted 23 June 2013 - 04:05 AM

I think I'm waitng for a Mad Cat.

#93 Bagheera

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Posted 23 June 2013 - 09:20 AM

View PostInRev, on 20 June 2013 - 06:24 PM, said:

I hate it. Hate it, hate it, hate it. If it were maybe 20% smaller, I could maybe learn to love it, but it's such a massive target that any speed advantage it may have is negated by the colossal profile.


So it's basically a 10 ton heavier trebuchet with better hardpoints since it was released after SRMs were rendered irrelevant?

#94 Angel of Annihilation

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Posted 23 June 2013 - 08:37 PM

View PostDelas Ting Usee, on 22 June 2013 - 09:40 PM, said:

Bought the QDs...severe case of buyers remorse.
One of the WORST mechs out there in my opinion.


Thats too bad because it is one of the best mechs in the game.


Quote

It just doesn't do enough damage for its class - you go with a standard engine and damage output lessens quite a bit. You haul an XL engine in it and it does decent damage but it's nigh vulnerable. It's very reliant on the team you're runing with when pugging. (And we ALL know how frustrating that can be especially with the current Meta)


Not sure if we are talking about the same mech here. I run all three Variants. 5K with 2 LL, 4 ML. 4H with 2 LL, 2 ML, 3 Streaks. 4G with 2 ER PPCs, 2 ML, 2 Streaks. That is plenty of firepower and damage and I find it isn't that hard to hit 400+ damage a match on a regular basis on any of them. Heck this is more firepower than I see many people mounting on a Altas at times.

Quote

Playing a skirmisher/Harrasser type which the quick draw is infinately suited to is fine with me...but other mechs like the Dragon, Jager AC 20s, heck even the centurion, or a streakcat or a cicada, the raven 3L or Jenner does a better job as a skirmisher especially with the QDs crappy armor. There really is NO reason to buy one. I can't recommend this mech at all and I can't believe they postponed the Orion for this piece of crap.


The Dragon has a hard time mounting comparable firepower due to its reliance on heavy ballastics. A single Gauss and ammo takes up 18-19 tons on a 60 ton chassis. Jager AC/20 is a one trick pony and easily countered by just staying outside their optimal range and/or erractic movement, like jumpping. Centurion can't effectly mount an XL due to it huge RT/LT sections which really limited their ability to mount a good amount of firepower or achive good speeds. Also again it is earthbound which is a huge disadvantage. Steakcat is totally countered by any ECM in the area. Cicada, Raven, Jenner all have much weaker firepower than the QD.

As far as Crappy armor are you kidding. You can mount a total of 402 armor on the QD, how is that crappy for a heavy mech? Sure it comes with a crappy stock loadout on armor but mechlab is your friend hehe.

As for the Orion, well at first I was disappointed but the QD is such a great mech that any disappointed disappeared almost immediately. Also until the mech is in the game, the jury is out on the Orion simply because size and shape have so much to do with how the mech performs it isn't even funny. The Orion might be the size of an Altas with hitboxs that make Awesome's look small.

Quote

Byran was WRONG about the quickdraw - just like he's been WRONG about many things.


Bryan is wrong about many things but the Quickdraw is an excellent mech. Honestly surprised how many don't think so.

#95 Huntsman

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Posted 23 June 2013 - 08:57 PM

The QD is a 3 ERPPC poptart just waiting for the 3 max PPC rule to go into effect and praying for a weight drop matching system (not just weight class matching) to arrive so it can be the most stable heavy poptart the uses the max # of ERPPCs without heat penalty while taking up the least of the team's tonnage to accomplish that.

#96 Delas Ting Usee

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Posted 23 June 2013 - 10:55 PM

View PostViktor Drake, on 23 June 2013 - 08:37 PM, said:

Thats too bad because it is one of the best mechs in the game.


I stand by what I said...it's pretty bad. One of the worst. But that's just my opinion.

View PostViktor Drake, on 23 June 2013 - 08:37 PM, said:

Not sure if we are talking about the same mech here. I run all three Variants. 5K with 2 LL, 4 ML. 4H with 2 LL, 2 ML, 3 Streaks. 4G with 2 ER PPCs, 2 ML, 2 Streaks. That is plenty of firepower and damage and I find it isn't that hard to hit 400+ damage a match on a regular basis on any of them. Heck this is more firepower than I see many people mounting on a Altas at times.


Yeah...that's an exaggeration methinks (but maybe not, I'm just an average pilot). On Occasion ONLY do I get the kind of damage you mentioned but thats ENTIRELY dependent on the the players I pug with. I have the same weapons load out as you...I take it you're running XL engines? I know I am and that just makes it vulerable. Oh, that and the people you've played against just ain't doing the Atlas right. :-)

View PostViktor Drake, on 23 June 2013 - 08:37 PM, said:

The Dragon has a hard time mounting comparable firepower due to its reliance on heavy ballastics. A single Gauss and ammo takes up 18-19 tons on a 60 ton chassis. Jager AC/20 is a one trick pony and easily countered by just staying outside their optimal range and/or erractic movement, like jumpping. Centurion can't effectly mount an XL due to it huge RT/LT sections which really limited their ability to mount a good amount of firepower or achive good speeds. Also again it is earthbound which is a huge disadvantage. Steakcat is totally countered by any ECM in the area. Cicada, Raven, Jenner all have much weaker firepower than the QD.


All true...I can go into detail of how, for example, ECM is no longer a counter to a streakcat with BAP but I was thinking more along the lines of 'Role'. Every mech has it's pros and cons, strengths and weaknesses. I just personally find the QD has more weaknesses than most.

View PostViktor Drake, on 23 June 2013 - 08:37 PM, said:

As far as Crappy armor are you kidding. You can mount a total of 402 armor on the QD, how is that crappy for a heavy mech? Sure it comes with a crappy stock loadout on armor but mechlab is your friend hehe.


Again, with your weapon loadout, I'm guessing you're running an XL engine. Sure doesn't help the QD when enemy pilots are aiming for side torsos or coring their CTs even with QD pilots engaging jumpjets. (Hello Streakcat, my nemesis.)

View PostViktor Drake, on 23 June 2013 - 08:37 PM, said:

As for the Orion, well at first I was disappointed but the QD is such a great mech that any disappointed disappeared almost immediately.


Let's agree to disagree, respectfully.


View PostViktor Drake, on 23 June 2013 - 08:37 PM, said:

Bryan is wrong about many things but the Quickdraw is an excellent mech. Honestly surprised how many don't think so.


I agree 100%....Bryan is wrong about many things. (Sorry, couldn't help myself)
But if the majority are saying they think it's crap...it probably is.
Having said that, there are exceptional pilots (Maybe you being one of them) who disagree but methinks you might be in the minority. I think the QD is gonna be one of those mechs where, like the Jenner, only really really good pilots gravitate towards. Sadly, I'm not one of them.

#97 mindwarp

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Posted 23 June 2013 - 11:47 PM

I'm one of those that like the quickdraw. First thing I noticed when piloting it was it made me work harder - the stalkers and atlases were easy mode, the quickdraw actually requires effort to pilot. Second thing I noticed was that it's making me a better pilot - sniping from 1km or raining LRMs gives you plenty of time to line up a shot and lets you avoid incoming fire pretty easily. Dashing in with a quickdraw means having to use torso twist to spread damage, jj to jump turn and you have to aim fast to actually cause damage with snap shots.

I was sniping and LRMing because basically, I'm not all that great a mechwarrior and I'm running at 250-300 ping. And I guess I got complacent with how easy it was to play like that. The quickdraw is a much more demanding mech.

#98 Trauglodyte

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Posted 24 June 2013 - 07:54 AM

You guys just need to learn to be cool like all of the wanna be meta whores and pack in as many PPCs as you can on the K. That's what all of the bandwagon players are doing. Only buy mechs that are all energy and then slam in as many PPCs as you can hold. Then, rely on Cool Shot and terrain to hide behind so you can cool down and jump to alpha slam someone else.

Fun, amirite?

#99 Amsro

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Posted 24 June 2013 - 10:17 AM

5K with 2 ERPPC (ur right^^) 4 MedLas XL360
4G with 3 ERPPC (again^) XL360
4H with 2 ASRM4 1 ASRM6 4 MedLas XL360

500 dmg isn't an issue to acheive with this mech. Need the speed.

#100 Bishop Steiner

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Posted 24 June 2013 - 10:25 AM

View PostDelas Ting Usee, on 23 June 2013 - 10:55 PM, said:


I stand by what I said...it's pretty bad. One of the worst. But that's just my opinion.



Yeah...that's an exaggeration methinks (but maybe not, I'm just an average pilot). On Occasion ONLY do I get the kind of damage you mentioned but thats ENTIRELY dependent on the the players I pug with. I have the same weapons load out as you...I take it you're running XL engines? I know I am and that just makes it vulerable. Oh, that and the people you've played against just ain't doing the Atlas right. :-)



All true...I can go into detail of how, for example, ECM is no longer a counter to a streakcat with BAP but I was thinking more along the lines of 'Role'. Every mech has it's pros and cons, strengths and weaknesses. I just personally find the QD has more weaknesses than most.



Again, with your weapon loadout, I'm guessing you're running an XL engine. Sure doesn't help the QD when enemy pilots are aiming for side torsos or coring their CTs even with QD pilots engaging jumpjets. (Hello Streakcat, my nemesis.)



Let's agree to disagree, respectfully.




I agree 100%....Bryan is wrong about many things. (Sorry, couldn't help myself)
But if the majority are saying they think it's crap...it probably is.
Having said that, there are exceptional pilots (Maybe you being one of them) who disagree but methinks you might be in the minority. I think the QD is gonna be one of those mechs where, like the Jenner, only really really good pilots gravitate towards. Sadly, I'm not one of them.

I dont think its a matter of majority being right[. The majority dont ever post on Forums, and most who do, post to complain. So one expects tthe negative. ALso, most who complain on the forums complain because things dont conform to the current Meta. The QD certainly does not. ANd yet, fo rpeople with the right mindset )aka it{s a big medium, treat it as such do OK with it.





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