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Need To Factor Number Of Games Played Into The Tournament


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#1 Jungle Rhino

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Posted 26 May 2013 - 11:49 PM

...or it is and always will be simply a grind fest.

I have a family, and on the weekend I do a lot of things other than playing MWO. I thought I would sit down and see how well I could do for most of Friday night, and a couple of hours on Saturday too.

I had a couple of 200pt games (which is about the score you need to win it as I am driving a HBK-4P) but they are relatively rare events and require many factors to align that are out of your control.

1. You need a team that is good enough to win but bad at the same time so that you can steal all the kills and get in on any assists.
2. You need a heavy opposition team to maximmise damage score
3. D/C are a plus if you can get them
4. You need a map that suits your mech and your playstyle (i.e. not Caustic/Desert in a 4P!!)

Basically the point is that it is a grind because you simply need to play A LOT of games to come across these circumstances as frequently as possible.

I think the tournament would be better if it averaged out your score in ALL games you played. OR took the top 10 but then divided that by the number of games it took you to get those scores. Of course with a minimum threshold for qualification of say 25 to stop people just having 1-2 lucky games off the bat.

On the upside I have actually really enjoyed the games this weekend as there have been a lot of brawler builds looking for kill steals which makes for entertaining gameplay :)

#2 hYlAnDeR

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Posted 27 May 2013 - 12:26 AM

Nice thoughts Jungle. I agree with your opinion. I honestly did not play Friday, but did a few on Sat. and Sun. I played approx 60 matches between the Light, Heavy, Assault, and then bought a Centurion but only played 7 matches with it. I am pretty happy with how I did. The competition was very tough and I learned quite a bit. I only have about 80 hrs total in this game, but there is still so much more to learn. Your best point, I think, is that if they do this again in the future, that there ought to be either a limit to the total number of games played for each category. Or, once you pass so many games to try and increase your overall avg., that it actually ought to reduce your score. Because, like you said, this type of tournement requires for ALOT of games, which then translates into ALOT of time. I love this game, despite all the jacked up crappy *** maps, bugs, bad ping, lag, disconnects etc., but we all keep coming back don't we?

Thanks to all those who taught me some valuable lessons over the weekend. I will remember your callsigns as you have earned my respect!

#3 Budor

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Posted 27 May 2013 - 02:25 AM

A set number of games is problematic due to stability issues that people still have with the game. A cool idea someone suggested last time was to count your 10 best and 10 worst scores.

Edited by Budor, 27 May 2013 - 02:25 AM.


#4 Pixelmancer

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Posted 29 May 2013 - 01:59 AM

View PostBudor, on 27 May 2013 - 02:25 AM, said:

A set number of games is problematic due to stability issues that people still have with the game. A cool idea someone suggested last time was to count your 10 best and 10 worst scores.

Sounds like a good way to do it.

#5 Dude42

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Posted 04 June 2013 - 01:39 AM

View PostBudor, on 27 May 2013 - 02:25 AM, said:

A set number of games is problematic due to stability issues that people still have with the game. A cool idea someone suggested last time was to count your 10 best and 10 worst scores.

I don't understand that due to the exact same stability issues.

#6 Syllogy

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Posted 04 June 2013 - 04:42 AM

View PostDude42, on 04 June 2013 - 01:39 AM, said:

I don't understand that due to the exact same stability issues.


So don't count early-game discos and AFK's.

#7 Thorqemada

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Posted 04 June 2013 - 07:47 AM

Count the number of games against the tournament score and you have a soft limit.

#8 Hammertrial

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Posted 04 June 2013 - 08:39 AM

View PostJungle Rhino, on 26 May 2013 - 11:49 PM, said:

...or it is and always will be simply a grind fest.

I have a family, and on the weekend I do a lot of things other than playing MWO. I thought I would sit down and see how well I could do for most of Friday night, and a couple of hours on Saturday too.

I had a couple of 200pt games (which is about the score you need to win it as I am driving a HBK-4P) but they are relatively rare events and require many factors to align that are out of your control.

1. You need a team that is good enough to win but bad at the same time so that you can steal all the kills and get in on any assists.
2. You need a heavy opposition team to maximmise damage score
3. D/C are a plus if you can get them
4. You need a map that suits your mech and your playstyle (i.e. not Caustic/Desert in a 4P!!)

Basically the point is that it is a grind because you simply need to play A LOT of games to come across these circumstances as frequently as possible.

I think the tournament would be better if it averaged out your score in ALL games you played. OR took the top 10 but then divided that by the number of games it took you to get those scores. Of course with a minimum threshold for qualification of say 25 to stop people just having 1-2 lucky games off the bat.

On the upside I have actually really enjoyed the games this weekend as there have been a lot of brawler builds looking for kill steals which makes for entertaining gameplay ;)


It does. Games played is the tiebreaker vote. Lower games = winner.

View PostBudor, on 27 May 2013 - 02:25 AM, said:

A set number of games is problematic due to stability issues that people still have with the game. A cool idea someone suggested last time was to count your 10 best and 10 worst scores.


Uh...if stability is an issue that only effects some people, how is this not the worst idea ever? So people who don't have a stable connection now how 10 great games, and 10 0 point games, while someone who doesn't have those issues can have 20 average games and win out.

#9 FERAL TIGER

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Posted 20 June 2013 - 06:11 PM

I didn't look into it too much, but the heavy vs the world formula seemed to be based on gameplay. More matches, regardless of outcome, will win. If I were looking to win, I'd get a sniper/LRM boat and steal a few kills, stay alive and play as often as possible





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