Jump to content

Best Combos?


4 replies to this topic

#1 Napoleon_Blownapart

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,173 posts

Posted 20 June 2013 - 11:10 AM

im new to mwo but used to play mw2 yrs ago with a thrustmaster joy wpn controller and rudder pedals, now i have the tflight hotas x.mwo plays differently and i have found some helpful posts.how do you all set up your controls?im useless trying to control the mouse but i read some of you use the mouse for torso and joy for turning? some ideas i have are

(wpn,throttle/rudder)mech turning,can the throttle do pitch and the joy do forward and reverse?and torso turn?
or
wpn,throttle/rudder do throttle and mechturn, and mouse do torso,aiming (no joystick)

should my joy always be torso?and rudder mech turn ,joystick mechturn and rudder torso seems hard to control.

id like to know what set ups you all have, thanks.

#2 Loc Nar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,132 posts

Posted 20 June 2013 - 12:30 PM

This post is so close to this one just asked that I'm gonna just copypaste my reply from there since it's just as relevant. I'm all about immersion, using a stick etc, but from an objective standpoint here are technical challenges to address if you want to compete on even footing with the kbm crowd. For starters with the setup you currently have though, you need to set the sensitivity of your mouse waaaaaaaay lower for it to be controllable in MWO. Acceptable browser sensitivity is far too high to be able to control the mechs. Luckily as of a few patches ago, there is a convenient slider for this in munu>options. Testing grounds are your friend.

Quote

Buy the HOTAS you most want to use with Star Citizen or something else to justify it's cost, then use it or part of it to play MWO.

Throttle/pedals/mouse is the easiest (not cheapest, easiest) way to have an optimal setup in MWO, with throttle/mouse closely behind and lefty stick/mouse being the next best down the foodchain. Throttle and turning are nicely implemented (well, except for that *screetch to a halt when you use battlegrid/chat/scoreboard with analog throttle thing) analog controls and as such work quite well with off-the-shelf throttles/joysticks however reticule aim in MWO is not ideally suited to *most joysticks although the issues with 'joystick' are not because it's a joystick, but rather its what is called a first-order controller while reticule aim in MWO is programmed as a zero-order application (just like moving the cursor in a browser).

zero-order: directly manipulates target/cursor position, single precision action req (also called direct inputs)
first-order: manipulates target/cursor velocity, two precision actions req

Unfortunately a first order controller is objectively disadvantaged in a zero-order environment, but if you want to try a stick that hurdles past all the perceived technical limitations holding back joysticks so you can go about objectively evaluating the viability of joystick for aiming etc before committing real money I recommend a Thrustmaster T16000M ($40) due to it's ability to be controlled by TARGET, providing more flexibility at your fingertips than any games 'joystick support' could ever hope to provide. It's a useful tool in any gamer's toybox actually, precisely for probing control viability regardless of a title's current state of control implementation.

There are zero-order joysticks, but unless you make one you likely do not have one. Check out the stick I built for MWO (descriptions in album) that was made for my mechpit to see an example.

Despite occasional finger pointing at PGI for lack of 'joystick support' it's not the issue at all, or at best just a distraction that keeps people from figuring out the underlying causes. PGI knows what a joystick is and how to code for it and if they wanted this game to be primarily played with joysticks, but they chose zero-order to appeal to a wider audience. The reason joysticks worked in previous mech titles is simple. They were coded for first-order controls, same reason a normal stick works great in a flight sim. I wrote an article called Controls Demystified(?) that gets into this in more detail.

*(from ATD40)
Gameplay/Game modes/Meta
Loc Nar: When will the controls be updated to allow the use of chat/scoreboard/battlegrid while using analog throttle?
A: It’s a technical limitation of the engine currently. We’re looking into a way to fix it.


edit: fixed doublevision text issues stemming from forum and/or beer.

Edited by Loc Nar, 20 June 2013 - 03:48 PM.


#3 CyBerkut

    Member

  • PipPipPipPipPipPipPip
  • 609 posts
  • LocationSomewhere north of St. Petersburg

Posted 20 June 2013 - 03:21 PM

Loc Nar, either you doubled that message up, or I need to drink less beer... and the latter is simply not an acceptable answer. :ph34r:

Edited by CyBerkut, 20 June 2013 - 03:21 PM.


#4 Loc Nar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,132 posts

Posted 20 June 2013 - 03:50 PM

Heh, neither. I think. The forum is acting up and being worked on the last few days, and one of it's symptoms is doubling things that were copypastad. This is obviously the case, because there is simply no such thing as too much beer :P

Thanks for the heads up, and I guess I'm gonna have to do more drinking and posting to get to empirically get to the bottom of this mystery :D

#5 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,827 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 21 June 2013 - 01:49 AM

worked = wonky :D





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users