How far away are we from good game balance?
It gets tricky as soon as one tries to define game balance, but I think that in a game with about 80 different mech variants and 30 different weapons, we can define balance as a state where players can be approximately equally successful with different mechs (Atlas or Commando), different weapons (LRMs or pulse lasers) and different styles of playing (sniping or brawling).
In other words, do we just need to tweak the LRM damage and the SSRM homing mechanism, or is the whole game in dire need of a a complete overhaul of heat efficiency, convergence, weight class balance, etc?
EDIT: My poll disappeared

Edited by Alistair Winter, 09 June 2013 - 05:17 PM.