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Changing Base Cap On Assault


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#1 Genoc1br

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Posted 22 June 2013 - 01:15 PM

I am just throwing an idea out there and I am not sure if it has been brought up before...

What if capturing the enemy base did not end the match but if you held the enemy teams base at the end of the match it granted a 10 or 20 % bonus to cash and xp? We have the capturing mode and it seems like no one likes base capping in assault. I know it works well to pull mechs away from the front but the team of 7 dead winning on a giant map seems unfair. If I am crazy I am sure you will let me know :)

#2 Mercules

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Posted 24 June 2013 - 11:44 AM

Gee... what a fresh idea and novel post that has never been discussed ever before a hundred times in the last few months.


If you defend your base, you get a fight every single game. If you ignore your base the enemy might take it before you get a fight. What should your incentive be here if you want a fight?

#3 Xtrekker

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Posted 24 June 2013 - 01:11 PM

View PostMercules, on 24 June 2013 - 11:44 AM, said:

Gee... what a fresh idea and novel post that has never been discussed ever before a hundred times in the last few months.


Gee, what a fresh and novel snide remark. This can only make the forum experience that much better, thank you.

View PostMercules, on 24 June 2013 - 11:44 AM, said:

If you defend your base, you get a fight every single game. If you ignore your base the enemy might take it before you get a fight. What should your incentive be here if you want a fight?


You say this like it's common sense, but most pug matches leave the base undefended. This is because:

1) No single, unaffiliated player wants to sit and babysit something that may never be an issue;

2) The difference of one or two mechs in any scuffle actually makes a difference, front line or back;

3) If you are the beacon of common sense on your pug team and remain behind to defend, there's a good chance that you'll get gangraped by a pack of mechs that slip past your line (i.e. any team intent on capping rather than fighting). Fact is, as a defender you are on your own without the support of your team, and usually the team is well out of reach or generally uninterested in helping out;

4) There is no reward for sacrificing yourself in base defense.

I'm not seeing any positives there.

I see the point of having some viable objective for the last surviving member of a team so he doesn't go hide and run out the clock, but I think it should involve more than just standing in a square. As it is the implementation is rather unimaginative.

Ultimately it's a gamble either way, which is fine and lends to the gameplay, keeps people off the hotzones, etc., but it seems like it should be done better in a no-respawn environment.

---

Sorry to be snippy, but it's so tiring to read these snotty responses sometimes. It's like, how dare you post in my forum! Let the guy ask his question. You don't have answer it if it doesn't meet your lofty expectations as a reader.

#4 Lukoi Banacek

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Posted 24 June 2013 - 01:14 PM

View PostMercules, on 24 June 2013 - 11:44 AM, said:

If you defend your base, you get a fight every single game. If you ignore your base the enemy might take it before you get a fight. What should your incentive be here if you want a fight?


Except when both sides follow this great advice and defend their base as well.

Oversimplification as always....the delicious dish of the internet troll.

(p.s. I'm in agreement that defending one's base is part of the tactics of the game, but snarky over simplification isn't necessary, nor would it be correct to simply defend the base).

Find, fix, finish. Works everytime.

#5 Mercules

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Posted 24 June 2013 - 02:17 PM

...and for the hundredth time allow me to point out that defending your base does not mean sitting in it.

Defending your base means finding the enemy and keeping them from getting to your base. You can certainly accomplish this by the whole team camping your own base but then you run the risk of both teams doing that. Instead you move out, and find the enemy.


The reason people get base capped is simple. They didn't look left. They didn't look right. They committed beyond the point where their mech could effectively cut off someone headed to their base or alternately get back and stop a base cap.


I can't remember the last time I was base capped. Why? Because when I leave the base I check all the major routes into the base and make sure no one is going down them. If a lone light slips past my team and myself then I am usually in a position to get back and deal with it. It's still better to find it early and cut it off. Most lights won't try to cap if they are discovered slipping around the outside. Most of them will simply return to their teammates and hang out there or possibly even circle all the way around the other side. Some will come and fight if discovered because their intent is to draw mechs from the front line and drawing them to a flank is "good enough" to them.


Now, I do run lights and I do cap. I also counter cappers in both my lights and my heavier mechs. I know what I am talking about and I know how easy it is to run past teams, the vast majority of them are truly clueless. For some odd reason they seem to think I am going to run right up to their guns in LoS to be shot.

So when I am not running around in my lights and flanking you. What do I do? I flank you in my Jaggermech. The number of times a 71KPH Jagger can get into an enemy's backfield and start taking back shots on them is mind boggling. I suppose I could just ignore them and move off to cap their base just as easily...



Seriously, I can only assume you are getting capped because you can't even see a slow moving 65 tonner run past you. You people do not defend your flanks much less your base.

#6 Xtrekker

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Posted 24 June 2013 - 06:06 PM

I believe your synopsis is irrelevant when dealing with a pug team on a large map. Reaction time is too slow, and most pubbie teams are too uncoordinated to respond effectively. Not always the case, but I do believe in general the same reaction is universally witnessed when it happens. It feels cheap, and it leaves you wondering why they play if they don't want to fight. Answer is simple, they get enjoyment out of trolling the other team. Haha, neener neener.

I'm not a fan of TDM and I do again agree that the objective should still remain in place, but should be changed to be more of a challenge and more interesting.

As per your sig I'm assuming this is your white whale, so I'll kindly leave this debate. The only reason I posted in the first place was because your condescending reply to the OP was full of asshattedness.

#7 Mercules

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Posted 25 June 2013 - 07:08 AM

View PostXtrekker, on 24 June 2013 - 06:06 PM, said:

As per your sig I'm assuming this is your white whale, so I'll kindly leave this debate. The only reason I posted in the first place was because your condescending reply to the OP was full of asshattedness.


It was that way because there is a search feature and using it would have given the OP one of hundreds of threads to join in on instead of starting yet another thread about Base Capping. People keep making a whale out of a guppy to use your metaphor. I'll keep pointing out it is really a guppy.





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