Mercules, on 24 June 2013 - 11:44 AM, said:
Gee... what a fresh idea and novel post that has never been discussed ever before a hundred times in the last few months.
Gee, what a fresh and novel snide remark. This can only make the forum experience that much better, thank you.
Mercules, on 24 June 2013 - 11:44 AM, said:
If you defend your base, you get a fight every single game. If you ignore your base the enemy might take it before you get a fight. What should your incentive be here if you want a fight?
You say this like it's common sense, but most pug matches leave the base undefended. This is because:
1) No single, unaffiliated player wants to sit and babysit something that may never be an issue;
2) The difference of one or two mechs in any scuffle actually makes a difference, front line or back;
3) If you are the beacon of common sense on your pug team and remain behind to defend, there's a good chance that you'll get gangraped by a pack of mechs that slip past your line (i.e. any team intent on capping rather than fighting). Fact is, as a defender you are on your own without the support of your team, and usually the team is well out of reach or generally uninterested in helping out;
4) There is no reward for sacrificing yourself in base defense.
I'm not seeing any positives there.
I see the point of having some viable objective for the last surviving member of a team so he doesn't go hide and run out the clock, but I think it should involve more than just standing in a square. As it is the implementation is rather unimaginative.
Ultimately it's a gamble either way, which is fine and lends to the gameplay, keeps people off the hotzones, etc., but it seems like it should be done better in a no-respawn environment.
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Sorry to be snippy, but it's so tiring to read these snotty responses sometimes. It's like, how dare you post in my forum! Let the guy ask his question. You don't have answer it if it doesn't meet your lofty expectations as a reader.