
From my experience during the event, IS seemed to have a slight advantage but still not enough to makeup for the greater experience of the average Clanner.
from my personal estimation
Clan Unit vs IS Pug - slight Clan Advantage (due to experience)
Clan Pug vs IS Pug- slight IS Advantage (due to buffs)
IS Unit vs Clan Pug - good IS Advantage (due to experience and buffs)
IS Unit vs Clan Unit - slight IS Advantage (due to buffs)
Pretty much saw alot of the normal behavior of IS pugs
The advantage IS has right now, the wep range of a few mechs (a minor situational advantage) wep heat/cooldowns (making them much better brawling), and structure quirks (higher armor values)
The newer, less experienced pilots both IS and Clan suffer from a few faults imo
1) Battlefield Situational Awareness (comes with experience)
2) Not as team oriented (accustom to traditional FFS's)
3) Timid (prefer to poke/snipe and slow to push/brawl) (lack of exp\coordination\less exp focusing on specific mech components in close range encounters, afraid of dying)
these seem to be the 3 reasons IS pugs do so badly, in most matches were IS pugs deathball and play aggressive, they win. Its moreorless an issue of closing the range gap quick and taking advantage of their superior armor, cooldowns, and heat and not allowing Clanners to poke/cooldown/repeat. Clan mechs have better alphas, but in the brawl overheat extremely quick. When IS pugs give Clanners the opportunity to alpha/cooldown at mid range distances, they lose.
IS pugs play into the advantages Clans have, but organized IS Units, push hard and push fast, closing the range gap quick, and dictating the battle on their own terms. For this reason, IS units have an advantage against Clan units, and this is what is truly unbalanced about the current state MWO.
I remember when I first starting playing MWO back in beta, years ago. It didnt take me long to realize, I couldnt play this game like CoD or the traditional FPS. I lost ALOT, I sucked ALOT. When i got sick of that, I joined a unit, and began to learn from more experienced players.
1) Teamwork/coordination
2) Knowing your role on a team
2) Team over self (CW ex. targeting turrets/gens even though it doesnt show up on the match screen, leading a push)
4) Smart builds
5) Playing smart (awareness/focusing on specific components on a mech)
these are key to victory.
What PGI NEEDS to understand
Until a new/inexperienced player understands these points, they are not entitled to being balanced with the players who do understand. They deserve to lose, face first in the dirt, over and over.... until they grow up and become real Mechwarriors.
Id like say Good Job to all the Clans who dropped and contributed to our glorious victory.
Most of the matches I played in (Pugs and drops with my unit DSx, and also PL and TFDP were well organized with alot of communication and teamwork)
Id like say thank you to TFDP for letting me tag along with your CJF Loyalist unit for a few drops, you were all very friendly and it was an honor playing with you guys.
The same goes for my drops with PL players, I forgot the name of one of the PL pilots who actually apologized for his performance in one match, all of you were super friendly, skilled and humble.
Congrats to Clan Wolf for 1st place (until next time)
Cheers
Edited by Grothaus, 07 December 2015 - 06:49 PM.