Build one; The Frontloader
Possesses a reasonable engine rating (300XL), 6 long range weapons that deal 15 damage a piece, and the ability to fire them all at least once without shutting down, and can continue firing half of its loadout while it cools down.
300 XL engine
12 total DHS
Endo Steel
Ferro Fibrous
3x Clan ERPPC
3x Clan Gauss
7 tons Gauss ammo
This build is capable of an absolutely stupid 90 point alpha without shutdown, and can follow up with 45 point hits until it is cool enough for another surge. 90 + 45 = 135, enough to pretty much ensure the death of anything lighter than an Atlas in 2 hits.
Build two; The Really Dire Wolf
Possesses the fastest engine rating possible, jumpjets, and a more sustainable 60 point alpha with big ammo reserves, only 15 points of damage shy of the Front Loader once you've fired the second volley, and outpaces it at the 3rd volley (provided anything lives that long).
400 XL engine
12 total DHS
Endo Steel
Ferro Fibrous
2x Clan ERPPC
2x Clan Gauss
6 tons Gauss ammo
In my opinion all around better due to increased damage in a brawl, if one were to happen, but still really ridiculously powerful, and with only 4 weapons. Garanteed to be makeable even if the hardpoints are restricted somehow as the Direwolf has at least 2 ballistics and 2 energy (though engine size might come down to be in line with the current rules, that just means more tonnage for ammo/heatsinks/jumpjets/whatever else you want to cram on it).
Edited by Monky, 19 July 2013 - 04:47 PM.