Yeah I know that Clans do not follow Zellbrigen mostly when fighting Innersphere.
Just have a system that rewards Zellbrigen instead of penalising which was what I suggested? Though it is probably dumb luck if you get a Zellbrigen bonus.
Or only for Clan vs Clan battles maybe?
Also who knows whether you followed Zellbrigen or not on the Battlefield. Anything to make your codex looks beautiful.
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The Mythical Clans.
Started by Novakaine, Jun 22 2013 07:44 AM
21 replies to this topic
#21
Posted 22 June 2013 - 12:36 PM
#22
Posted 22 June 2013 - 01:16 PM
Going by the OP's system could have another problem, which would be the problem of balancing pugs and premades. If clans are as powerful as people say and aren't nerfed by anything but numbers then I would think pug matches would heavily favor the clans. 5v12 with organized teams could favor the 12 IS mechs since if they all work together they should be over to over come the better but highly out numbered mechs.
Another problem could be actually having enough people playing on IS side. I know when I'm pugging I have no idea if the guy next to me is a great player, a decent player, or literally a noob that just started playing the game. I also don't know if the team is going to stick together for the whole game, stick together and then run off at the first sign of trouble, or just run in every direction at the start. So given the choice of having a super awesome mech and only 4 teammates vs having a ok mech and 11 teammates I'm going to take the super awesome mech.
And I think a lot of people will think the same because they want power, just look at how many threads we have where people complain about so many people using the FOTM builds or threads with people complaining that their Atlas doesn't crush every other mech with ease. Sure some die hard battletech guys might only play IS and some people will play both but really I think we would end up with more people wanting to play clans and in reality you would need 2.4x as many people on the IS side so that wouldn't work. They would have to also have clan vs clan, or randomly make people be on IS (maybe make everyone own at least one IS mech and have you select both a clan and IS mech before launch).
Another problem could be actually having enough people playing on IS side. I know when I'm pugging I have no idea if the guy next to me is a great player, a decent player, or literally a noob that just started playing the game. I also don't know if the team is going to stick together for the whole game, stick together and then run off at the first sign of trouble, or just run in every direction at the start. So given the choice of having a super awesome mech and only 4 teammates vs having a ok mech and 11 teammates I'm going to take the super awesome mech.
And I think a lot of people will think the same because they want power, just look at how many threads we have where people complain about so many people using the FOTM builds or threads with people complaining that their Atlas doesn't crush every other mech with ease. Sure some die hard battletech guys might only play IS and some people will play both but really I think we would end up with more people wanting to play clans and in reality you would need 2.4x as many people on the IS side so that wouldn't work. They would have to also have clan vs clan, or randomly make people be on IS (maybe make everyone own at least one IS mech and have you select both a clan and IS mech before launch).
Edited by dario03, 22 June 2013 - 01:19 PM.
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