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8-0 Rofl Stomps Increasing


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#1 PhantomRX

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Posted 21 June 2013 - 08:04 AM

Hi guys Im just back from over a 4 months break to MechWarrior. I took the break from all the unbalance and bug issues that annoyed me and did not want to activate my premium in that game state.Im back roughly 5 days now and ive seen a massive difference to the game with regards to 8-0 rofl stomps.
I have noticed in these games that my hitreg seems to suffer a lot and was thinking of a theory for these asskickings. It could be that I get put against better group of players or my team sux etc. but what if for some strange reason the HSR/Hitreg is favouring one team to balance out people win/loss ratio.
Please give your opinions on this.
Its not a complain/whine just would like others ideas on the increase of 8-0 Rofl stomps.

Robbie.

#2 FupDup

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Posted 21 June 2013 - 08:07 AM

It's Elo. When your W/L gets too low, the game matches you against fresh greenhorns so that you can steamroll them and get your W:L back up. If it gets too high, then the game matches you against hardened, coordinated competitive veterans in 4 ERPPC Stalkers and Jagerbombs so that they steamroll your W:L back down.

#3 Syllogy

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Posted 21 June 2013 - 08:07 AM

Record the actual match results for the next few days, you might be surprised at how few 8-0 stomps actually happen.

#4 Mercules

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Posted 21 June 2013 - 08:13 AM

I ended up in what was somewhat of a Steamroll the other day. We killed like one of them. However I do know I left 4 mechs with red CTs that would pop from a 4 MG Spider but had ended up with them running for cover as another mech engaged me in each case. I had to deal with the more immediate threat and couldn't finish them off.

So that steamroll was actually more like 8 dead mechs to 2 zombied Centurions, 4 nearly cored mechs, and a wounded Light running around somewhere. I really wish end game stats would give us some info on what condition each mech was in at the end of the game. I think a lot more of them would be closer than some people think.

Don't get me wrong, I've seen plenty where my paint is barely scratched and we pounded mech after mech into dust as they ran at us one at a time, but I think some of those matches are a lot closer than the end game stats make them look. :D

#5 OmniJackal

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Posted 21 June 2013 - 08:17 AM

I see 5-10 8-0 matches a day.

#6 Mechteric

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Posted 21 June 2013 - 09:55 AM

8-0 does not equal an unbalanced match. It just means one team kept up the momentum and the other team shattered. You might even be surprised to find that a majority of those 8 remaining mechs might be cored with one more shot to the CT being a killing blow.

Of course if the end of round comes along and you see that your team was 100+ tons under then that may have more to do with it than skill.

Edited by CapperDeluxe, 21 June 2013 - 10:02 AM.


#7 Chavette

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Posted 21 June 2013 - 10:01 AM

The MM has trouble with balancing out premades. Last night 3 times in the row we got some of the strongest players in 2 premades on one side, they were pretty brutal stomps. No idea why we werent matched against each other, Id definitely say somethings off the way it handles premades.

#8 MeiSooHaityu

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Posted 21 June 2013 - 10:03 AM

Yea, the matches are normally pretty one sided. It has been that way since I started playing this game. It makes the close matches feel even better when you know you rarely see them LOL.

#9 Dock Steward

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Posted 21 June 2013 - 10:03 AM

View PostMercules, on 21 June 2013 - 08:13 AM, said:

I ended up in what was somewhat of a Steamroll the other day. We killed like one of them. However I do know I left 4 mechs with red CTs that would pop from a 4 MG Spider but had ended up with them running for cover as another mech engaged me in each case. I had to deal with the more immediate threat and couldn't finish them off.

So that steamroll was actually more like 8 dead mechs to 2 zombied Centurions, 4 nearly cored mechs, and a wounded Light running around somewhere. I really wish end game stats would give us some info on what condition each mech was in at the end of the game. I think a lot more of them would be closer than some people think.

Don't get me wrong, I've seen plenty where my paint is barely scratched and we pounded mech after mech into dust as they ran at us one at a time, but I think some of those matches are a lot closer than the end game stats make them look. :D


That would be awesome. Even if it was just the % remaining like in Lance status field. It would definitely help paint a better picture of how each match went.

#10 Bendak

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Posted 21 June 2013 - 02:29 PM

View PostSyllogy, on 21 June 2013 - 08:07 AM, said:

Record the actual match results for the next few days, you might be surprised at how few 8-0 stomps actually happen.

Funny you should say that as I agree with the OP so have been writing it down today.

8-0
8-2
7-2 (d/c)
8-0
5-4 (conquest, very enjoyable)
8-2
8-1
8-0
8-5 (again loved it)

It's either boring winning easily or helplessly steam rolled. I must just be unlucky?

#11 jakucha

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Posted 21 June 2013 - 02:32 PM

View PostBendak, on 21 June 2013 - 02:29 PM, said:

Funny you should say that as I agree with the OP so have been writing it down today.

8-0
8-2
7-2 (d/c)
8-0
5-4 (conquest, very enjoyable)
8-2
8-1
8-0
8-5 (again loved it)

It's either boring winning easily or helplessly steam rolled. I must just be unlucky?


It may just be the nature of the game. If one team loses a few mechs before the other team, they have much less damage output going so it's an even bigger chance they'll get rolled.

#12 Robertthedread

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Posted 21 June 2013 - 02:45 PM

However they figure it out, it gets damn right boring when you go from game to game and one side stomps the other. The few close matches are very enjoyable. Personally I think that is where they are going to lose more people from this than weapon balances. Where is the fun when most matches are slaughters?

#13 krash27

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Posted 21 June 2013 - 03:03 PM

Match maker and weight balance are low priority.

#14 Stoicblitzer

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Posted 21 June 2013 - 03:34 PM

View PostFupDup, on 21 June 2013 - 08:07 AM, said:

It's Elo. When your W/L gets too low, the game matches you against fresh greenhorns so that you can steamroll them and get your W:L back up. If it gets too high, then the game matches you against hardened, coordinated competitive veterans in 4 ERPPC Stalkers and Jagerbombs so that they steamroll your W:L back down.

working as intended™

#15 Bendak

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Posted 21 June 2013 - 03:36 PM

View Postkrash27, on 21 June 2013 - 03:03 PM, said:

Match maker and weight balance are low priority.

Enjoy-ability is a low priority then. Weight can be offset by a pilot's skill, which is hard to quantify for the matchmaker algorithm. Does ELO just give a general rating or does it account for your skill with a particular mech?

#16 Stoicblitzer

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Posted 21 June 2013 - 03:46 PM

View PostBendak, on 21 June 2013 - 03:36 PM, said:

Enjoy-ability is a low priority then. Weight can be offset by a pilot's skill, which is hard to quantify for the matchmaker algorithm. Does ELO just give a general rating or does it account for your skill with a particular mech?

each weight class is given a score and it only changes based on your wins/losses. so if you own in atlases and then switch to awesomes, you get to lose for awhile.

#17 Petroshka

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Posted 21 June 2013 - 03:47 PM

Instead of 8-0, i wish we could see how close to death all mechs were in the winning team. Some of these may have been a hair from exploding, but backed off (smartly) to spread the damage out.

#18 Jman5

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Posted 21 June 2013 - 05:28 PM

I have to say it certainly feels like there has been a noticeable uptick in blowout games (2 kills or fewer). I'm not sure if it's a perception trick, or something else is going on.

#19 Rebas Kradd

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Posted 21 June 2013 - 05:29 PM

ROFLstomps just indicate that one team stuck together and the other didn't.

#20 Dude42

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Posted 21 June 2013 - 05:35 PM

View PostJman5, on 21 June 2013 - 05:28 PM, said:

I have to say it certainly feels like there has been a noticeable uptick in blowout games (2 kills or fewer). I'm not sure if it's a perception trick, or something else is going on.

Screenshot all your match results screens (Print Screen key). Then you can go back over then at your leisure. This also allows you to notice people who consistently perform well, or poorly. Makes it easy to tell when it's a perception trick or not when you can literally go back through and count.





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