stjobe, on 24 June 2013 - 12:48 PM, said:
Sorry man, didn't mean to get you down.
But yeah, it's sad. As I said, I'd love for them to go back to the drawing board, re-read what they once envisioned the game to become, and try to implement that instead of this. I'd almost be willing to pay up another $120 if it'd make them do it. Almost, but fool me once...
But yeah, it's sad. As I said, I'd love for them to go back to the drawing board, re-read what they once envisioned the game to become, and try to implement that instead of this. I'd almost be willing to pay up another $120 if it'd make them do it. Almost, but fool me once...
The problem is just how far it's gone afield. I get money issues - we all got to get paid, right? I absolutely in no way begrudge PGI needing to pay the bills. It's the fundamental issues with F2P games though. There is no motivation to draw in people or in many ways retain people - it costs money to host servers, every player COSTS money. It becomes an issue of getting people to pay. If you just come out honestly as pay to win people rage and quit. If you charge a fee to cover the costs of supporting the game, even as it is, people rage and quit. So you have to find ways to get people to pay and you need to get enough people to pay to make up for the ones who don't pay. I can see where it would be hard NOT to make getting people to give you money be the focus of your business. It is with pretty much every other game, right?
I could get into a rage about piracy (which is why we have F2P games and this model to begin with) but it's no use. See, there's not a lot of motivation for PGI to build all this stuff. Spend the money on it. Reality is that it's no so much that this model needs more players - what it needs to work is more paying players and less non-paying players. Give players things that will make them happy is all well and good, giving players things they will pay for - that gets you paid.
Meh. Anyway. We won't see most of that stuff. Won't see most the things that would make MWO an awesome game. There's no cost/benefit for them for PGI and I can't really even blame them for it. We'll get CW because it'll keep people longer. We'll get a slow, steady shuffle of weapon balance to keep a slow, steady migration of the games meta to give people a sense of growth in an environment that doesn't really have an 'upgrade' path. Mostly what we'll get is things to motivate players to spend money on the game.
That just is what it is - and why I'm so eager to see games like Star Citizen and Heavy Gear Assault get made. I've probably given both games 5 times as much as I've spent on MWO which, given my deep love of the Battletech franchise, says more than anything else I could write here.