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Pleeeeese Pgi


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#1 Andross Deverow

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Posted 24 June 2013 - 07:11 AM

Put PPC heat back to where it should be. This is getting pretty obnoxious, every mech in game is running/boating multiple PPC. Its a joke..... Even lights are running the damn things. There is absolutely no reason why not to put the heat back to 15 now that the projectile speed is so high and the convergence issues are solved. The game is now nothing but a cheesefest of PPC boating noobs that don't realize what a PPC is meant to be which is a super hot running lightning gun. Again PGI... Please put the heat where it is supposed to be for PPC's

#2 Mercules

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Posted 24 June 2013 - 07:23 AM

Of course Lights are Running PPCs. Getting close to mechs with more firepower and multiple streaks is now a death sentence. In the past we could run an ECM version and at least ignore the streaks for the most part, but not if someone is running 2+ Streaks they tend to run BAP and lock on quick as well as ignore ECM. What is the answer? Stay out of range. Most of us can't run AC/10s so the next best choice for solid damage at range is an ERPPC which works close, far away, and packs enough wallop to let us hit something and run.

#3 Syllogy

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Posted 24 June 2013 - 07:28 AM

It's already super hot.

Nothing generates more heat than a PPC, and about half of the weapons in the game do more DPS.

#4 DocBach

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Posted 24 June 2013 - 07:38 AM

DPS is an arbitrary stat in this game - it don't care how much damage I can do over time, it cares about what can I do to the critical area that needs to go down to get the kill the most efficiently, so DPS weapons are a waste of time if one knows how to play the game.

That's one of the problems with the game right now, actually.

#5 Mongoose Trueborn

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Posted 24 June 2013 - 07:46 AM

Relative speed needs to increase so that brawlers can close into range quicker along with an overall armor increase.

The reason why people run PPC's is because they can't consistently get into range to brawl without dying.

#6 Syllogy

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Posted 24 June 2013 - 07:47 AM

If DPS is arbitrary, why can I pull off 500+ damage games in a 6 Machine Gun Jager joke build?

View PostMongoose Trueborn, on 24 June 2013 - 07:46 AM, said:

Relative speed needs to increase so that brawlers can close into range quicker along with an overall armor increase.

The reason why people run PPC's is because they can't consistently get into range to brawl without dying.


The game engine restricts how fast mechs can go. It's not a matter of just changing a speed value and letting Spiders hit 200kph.

#7 Kunae

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Posted 24 June 2013 - 08:02 AM

View PostSyllogy, on 24 June 2013 - 07:47 AM, said:

If DPS is arbitrary, why can I pull off 500+ damage games in a 6 Machine Gun Jager joke build?



The game engine restricts how fast mechs can go. It's not a matter of just changing a speed value and letting Spiders hit 200kph.

He used the word "relative", and he is correct. PGI has slowed the "actual" speeds, since closed beta. The number remains the same, but the actual speed has dropped. This has tightened up the "relative" speeds of the various classes. When everything moves 10% slower, the only ones really hurt are the fast mechs, as they're now easier to hit. (Reported numbers have stayed the same or gone up, just the actual speed has gone down).

140kph - 14kph = 126kph
50kph - 5 kph = 45kph

While the difference between 45 and 50kph is barely noticeable, there is a HUGE difference between 140kph and 126kph. The 126kph mech is greatly easier to hit.

They snuck this change in this spring, in addition to HSR. Combined with increased projectile speeds, and the nerfing of SRM damage and pattern, it has pretty well killed lights and mediums.

Edited by Kunae, 24 June 2013 - 08:03 AM.


#8 DocBach

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Posted 24 June 2013 - 08:07 AM

View PostSyllogy, on 24 June 2013 - 07:47 AM, said:

If DPS is arbitrary, why can I pull off 500+ damage games in a 6 Machine Gun Jager joke build?






What is 500 damage in a machine gun Jager spread out across the hit locations of several mechs compared to 250 damage from PPCs all to the center torso of several others?

The ones hit by the PPCs are dead.

Edited by DocBach, 24 June 2013 - 08:11 AM.


#9 Roland

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Posted 24 June 2013 - 08:16 AM

View PostSyllogy, on 24 June 2013 - 07:28 AM, said:

It's already super hot.

Nothing generates more heat than a PPC, and about half of the weapons in the game do more DPS.

PPC - 8 heat/10 Damage
LPL - 8.5 heat/10.6 Damage
(lolz @ the .6 damage... seriously.. .6?)

Regarding DPS, DPS generally is a meaningless statistic in Mechwarrior.

Quote

If DPS is arbitrary, why can I pull off 500+ damage games in a 6 Machine Gun Jager joke build?

The fact that you're pulling high damage games with the MG joke build is exactly what illustrates that DPS is meaningless.

Generally, the best games I have are NOT the ones where I have really huge damage numbers.. They're ones where I have middle-of-the-road damage, and a lot of kills.. Because the best way to kill a mech is through a single panel (ideally, through the head) which results is fairly low damage to kill it.

When I have the really high damage games, it generally means my gunnery was sloppy.

#10 Syllogy

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Posted 24 June 2013 - 08:17 AM

You have your opinions, but I still pwn PPC boats and AC20 jagers with weapons because I build my mechs using a meaningless statistic and clever piloting.

#11 DocBach

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Posted 24 June 2013 - 08:21 AM

It's not an opinion, its how the game works. Sure, seeing the glow of tracers might be viscerally satisfying, but in general, the 6MG Jagers are a joke an I've only been killed by ones after I was already crippled anyways.

#12 Syllogy

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Posted 24 June 2013 - 08:23 AM

Yeah, they are a joke. That's kindof the entire point.

#13 DocBach

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Posted 24 June 2013 - 08:24 AM

Oh, I thought your point was bringing up how effective they were in combat, and DPS weapons in general, based on your impressive damage score with one.

Edited by DocBach, 24 June 2013 - 08:25 AM.


#14 JudgeDeathCZ

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Posted 24 June 2013 - 08:24 AM

Number of PPCs in this game is too damn high !
Sorry I am lazy to make a meme on mobile.

Anyway OP is right.I see a lot of Commandos and Spiders with one ERPPC calling them Megamans.Also Jenner with 2 PPCs is often build I encounter.Ravens using 1 ERPPC and 2 Streaks instead of standart build.I personaly play 2 ERPPC CDA and I saw a lot of ppl playing this build bcuz it is easier and BETTER to brawl with ERPPC than with LPLas or medlas.
Also it is more dmg to heat efficient if you consider of doing 20 dmg to one location with hight heat(2xErPPC) vs 20 dmg over all mech but more frequently(4xMlas).I take this pinpoint dmg pretty please.

#15 DocBach

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Posted 24 June 2013 - 08:26 AM

View PostJudgeDeathCZ, on 24 June 2013 - 08:24 AM, said:


Anyway OP is right.I see a lot of Commandos and Spiders with one ERPPC calling them Megamans.


Dude - when they change the Commando model to reflect its weapon loadout I hope the PPC gets styled like MegaMan's arm now that you've put that image into my head.





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