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Introduce Arching For Ballistics


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#21 Nauht

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Posted 24 June 2013 - 04:01 PM

View PostYanlowen Cage, on 24 June 2013 - 06:35 AM, said:

Using the overly long range theory here. Couldn't I fire lrms at a high angle and hit targets behind hills like rocket arty then? Nothing says your lrms have to explode a 1000 meters. Sad that missiles have a hard max range and ballistics can fire beyond thiers and still damage. Wait swarm missiles. I like it. Why do lrms explode at 1000 meters? Are they not impact warheads? Everything I have seen in game leads me to believe so. So I see no point as to why missiles are handicapped like this other then the old stand by. "Just because, now eat your veggies."

Probably only enough fuel to go that far. I dunno.

But from a gameplay pov it's the right choice. It's already easy mode with LRMs and if they had bigger range no-one would leave the base. I know it's a bother moving up and [/i]possibly[/i] exposing yourself to some damage but that's how it is.

#22 Hexenhammer

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Posted 24 June 2013 - 04:23 PM

Sounds like a great idea. It'll add another level of complexity to code that PGI can't get right and people will flock to AC/s because boating PPCs will be useless after this.


And yes I just got out of three matches where half their team was PPC stalkers. But its okay. Someone changed it up with a 4ppc, 1 gauss atlas

Edited by Hexenhammer, 24 June 2013 - 04:26 PM.






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