Let's face it, single heatsinks useless nowdays, ok. And PPC-metagame everywhere.
And to be honest, new idea of PGI to increase heat can't deal effective with boats. (IMHO, 3 PPC pretty much a HUGE alpha, I think 2 of them maybe optimal to compare with AC20. Even "natural" boat AWS could fire 2 and one after 0.5sec).
This is due to zero penalties of overheating.
So, this is what I think:
1) Heat is lower 100%
DHS heat diss. 1.4
SHS - 1.0
Like we have now. OK.
2) Heat =100%, shutdown
Heatsinks are overloaded, suffer great reduce in effectiveness.
DHS heat diss. 0.5-0.7 (much more effective gear in an shutdown mode is an greater drawback)
SHS - 0.8-0.9.
Mech remains in shutdown mode till it's heat decrease to 0% (!). With Elite skill of fast startup Mech has 30-50% chance to startup at 10% of heat.
Please input here math for 20 SHS and 20 DHS to estimate time in shutdown mode (I don't know exact numbers).
3) Heat=100%, override
DHS heat diss. 0.5-0.7
SHS - 0.8-0.9.
Heatsinks are overloaded.
For each of 5% of heat over 100% mech suffer increasing internal damage.
5% - 5% of MaxHP/sec per 2 random sections
10% - 5% / 4 sections
15% - 10% / 4 sections
20% - 10% / all over the mech
25% - 20% / all over the mech
More than 25% - instakill due engine explosion.
Mech in override mode could be manually shutted down. During shutdown mode mech doesn't suffer internal damage, mode is like mode 2) with current accumulated heat %.
With this also implement increase in heat with boated weapons.
So, shutdown mode would be not just annoying, but feared mechanism.
Edited by DuoAngel, 24 June 2013 - 07:50 AM.


















