Mech Build Philosophy
#1
Posted 24 June 2013 - 09:02 AM
Lately, I've been relying on the heaviest engines I can shove into a mech, and building around that- relying on speed and harassment rather than slugging ability, and I've been having a LOT of fun in my 2x AC 2x LLAS Firebrand, and some lighter mechs as well...
But I find myself yearning for fights like this.
Then I enter the mechlab...
And find myself wondering... how do you guys build your mechs? Which general principles/philosophy do you adhere to, if any- both in general and for Assault mechs.
I really don't want to have to resort to sticking 4 ppcs on an Atlas RS if I can avoid it... at the vey least, I'd like to use 4 ppcs plus an AC-10... SOMETHING even a little different...
#2
Posted 24 June 2013 - 09:19 AM
First rule: aesthetics, if a mech looks bad or doesn't have that special something, I'm not taking it out, ever
Second rule: upgrades, if it doesn't have DHS and stuff then it's pure garbage, if I don't have enough cash for something I won't half-build it either.
Third rule: i don't build a final mech design without 8/8 elite
Fourth rule: engine size first, usually I go to a well rounded kph [of course accounting for speed tweak] - 80+ for 3Ds, 100+ for Quickdraws, 125+ for Death's Knell, 80+ for 9M, etc.
Fifth rule: Don't let heat efficiency [in game mechlab] go below 1.3, unless it's skewed by some filler LRMs or flamers [which don't rly count in heat eff].
Sixth rule: A build is never finalized, even if it's 'finalized'
Seventh rule: Survival is more important than DPS to me, thusly, I'll get an idea of what baseline armor I need and if I can shave off a bit it will be found out in game, if I need more, same thing. AMS and the risk/reward of XLs is included in this process.
Eighth rule: symmetry of hardpoints will dictate what weps I will try out first.
Ninth rule: symmetry of weapons [ranges, heat, damage, projectile speed] will dictate how i refine the build, in terms of weapons, their firing rhythm/heat discipline, and the playstyle that suits them best
Tenth rule: account for meta and adjust accordingly; this can make or break a mech being 'legit' or just simply 'fun'
Edited by Soy, 24 June 2013 - 09:23 AM.
#3
Posted 24 June 2013 - 09:51 AM
#4
Posted 24 June 2013 - 09:56 AM
MeiSooHaityu, on 24 June 2013 - 09:51 AM, said:
Lately, this.
But really I am pretty obsessed with things "looking" right, probably my minor OCD. I can't run a build that has 6 LLAS in an Awesome 8q because.. those are obviously PPCs not lasers! So I keep the ones that don't have changeable hardpoints pretty close to stock (I may swap a AC10 for a 5 in a CTF or something).
I also like to keep my mechs pretty close to the stock builds if at all possible. I don't like to just ignore canon hardpoints for effectiveness. So when lurms were aweful, I still tossed at least a 15 pack in my PB or HGN, even if the optimizers were saying it was wasted tonnage (and it sure was).
Finally, I hate boating anything other than MLAS unless its dakka. You won't see me in a 3+ PPC build that isn't an awesome, and 2 is the most LLAS I'll put anywhere.
Those things ensure that I'm probably not the most effective pilot out there, but they are builds I can live with and its what is fun for me. YMMV, naturally.
#5
Posted 24 June 2013 - 10:28 AM
#6
Posted 24 June 2013 - 10:42 AM
1. Streakcat, baby! My main squeeze. Been through the worst of times together.
2. Penta-AC2 Jager-DD. Find the right timing macro and profit... ...from sheer fun, not kills.
3. LRM boating HGN-733. People laughed at my LRM Highlander. They stopped when the screen showed my uber score.
Edited by El Bandito, 24 June 2013 - 10:45 AM.
#7
Posted 24 June 2013 - 12:19 PM
#8
Posted 24 June 2013 - 12:49 PM
Step 2: Role?
Step 3: @#$% missiles.
Step 4: Endo Steel, Double Heat Sinks
Step 5: Guns. Lots of guns.
Step 6: Fill remaining tonnage / slots with MOAR DHS (or MOAR AMMO)
#9
Posted 24 June 2013 - 01:16 PM
#10
Posted 24 June 2013 - 03:08 PM
I agree with kilgor on the 1.33 min. heat efficiency. The only time I drop below that (and not below say 1.28) is if I am sure I am not going to be firing different weapon systems at the same time, such as LRMS and med. pulse lasers.
Edit to add: I also like simple. Two weapons groups is great..and three is max.
Edited by TheMadPoet, 24 June 2013 - 03:11 PM.
#11
Posted 24 June 2013 - 05:42 PM
I prefer armour and manoeuvrability over fire-power in most cases; choosing max armor in most locations and a sizeable engine. I will compromise if I need a few more tons for ammo, etc. A lot of tweaking goes on between matches as I reflect on what worked well, how did I die, etc.
I usually create asymmetrical loadouts, even on variants that allow perfect symmetry. I like knowing which side of my mech different weapon groups will fire from and which side I can afford to sacrifice in a tough situation.
For weapon groups I typically keep it at four or less. Often I'll have the same weapons in multiple groups (such as one group to fire all lasers, one to chain fire one laser at a time).
#12
Posted 24 June 2013 - 06:06 PM
#13
Posted 24 June 2013 - 07:09 PM
#14
Posted 24 June 2013 - 07:35 PM
I usually build engines around the heat sinks. So 175-200-225-250-275 etc. I'll occasionally upgrade the engine if I have spare weight and no critical slots.
I usually try to get as much armor as possible on each build. Usually no lower then 75% of total armor unless a specific build calls for it.
I also like building balanced builds. I don't like min-maxing in this game. Though some builds I run are slanted towards a specific role.
I recently bought a AWS-8T, AWS-8V and CPLT-A1 to play with as I am finishing up my Blackjacks. Now I just need to save up for the Victor.
#15
Posted 24 June 2013 - 08:13 PM
#16
Posted 24 June 2013 - 09:59 PM
2. Pick a chassis
3. Pick a weapon to suit that role
4. Enough HS to be above 1.0 heat
5. At least 200 rate engine
Current favourite ride is a 4LLas, XL200, support BJ3.
#17
Posted 24 June 2013 - 10:14 PM
1.DHS fo sho
2.Build around 4 weapon groups, 4th being the 'Oh ****, ALPHA ALPHA ALPHA' button.
3. As much armor on the LT, RT and CT as possible.
4.Minimum heat efficiency of around 1.3 (might dip a little into the 1.2s if I'm running lots of beam systems set to stagger fire)
5.Always use the shoulder beam hardpoint over the arms for long range lazors.
6.Weapons must have similiar range profiles (except for the missiles)
7.If it's fat and ain't got ECM, strap on the BAP and AMS.
#18
Posted 24 June 2013 - 10:18 PM
xl engines in anything bigger than 40 tons is the devil
ac20's are awesome
ppc's are magic thou shant mess with
srms are AWESOME no matter what the meta sayeth
build for durability
play when drunk whenever possible
also the fatlas is fat and cannon fodder and thou shalt slaughter it first.
Edited by c0mbatphil, 24 June 2013 - 10:20 PM.
#19
Posted 24 June 2013 - 11:40 PM
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