Phaesphoros, on 24 June 2013 - 04:07 PM, said:
Shameless plug.
The non-locked system is confusing and not what an engineer would build.
vids from the thread mentioned above:
First video: low "torso twisting" speed
Second video: high (but not max) "torso twisting" speed
Arm reticle is ALWAYS off when torso-twisting, no matter how fast.
It makes life much easier for MechWarriors whose 'Mechs have arm- and torso-mounted lasers -- not only for poptarters.
Edit: Oh, and seems like my prediction came true..
Yep, you were spot on. To be fair we were early adapters of it in the Blazing Aces, but at the same time, I honestly didn't think it was such a big deal except "Oh hey, it makes the 3D more usable!" It mutated out of control from there but honestly I think I was "too close" and didn't even realize how bad it had become and I started putting a lot of thought into what actually changed outside of PPC meta between early MW:O and current MW:O.
Arm Lock is the reason that the skill required for long range combat was closely tied to Arm Lock not existing, and also why the K2 used to be the King of Snipers - remember when people complained about that? I bet they'd love for the K2 to be top dog again now.
That "torso trail" made torso guns harder to hit with than arm mounted ones, and syncing the two was an issue. This is a
huge reason I believe MW:O used to feel like it took more skill than it does now, not just the weapon balance. I don't know why this hasn't occurred to me before, but if you do 5 drops using both styles, it's so pronounced and night and day I am absolutely convinced it's the root cause to our biggest issues.
I can't believe newbie training wheels (at least, their intent) have caused so much damage in retrospect.
Edited by Victor Morson, 24 June 2013 - 04:14 PM.