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Why Do Flamers Have Pinpoint Damage And Mgs Cone Fire? Swap?


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#1 Skyfaller

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Posted 23 June 2013 - 05:39 PM

Never made any sense how the flamer is essentially a small laser with a spewing smoke animation while the MG's are SRM-like in spread the moment they leave the barrel.


Please swap them devs. MG's should be pinpoint convergence and flamers be cone.

#2 Bhael Fire

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Posted 23 June 2013 - 05:50 PM

Not sure what you're talking about. Flamers pretty soak the entire mech with damage.

#3 Skyfaller

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Posted 24 June 2013 - 12:03 PM

They dont. Go to training grounds and look where your aimpoint is and see the target info display. You will see only the section you are aiming at is lighting up.

In contrast, MG fire at any range hits multiple armor locations.

#4 aniviron

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Posted 24 June 2013 - 04:40 PM

Yes, because what flamers need is to be worse than they are now.

#5 PenitentTangent

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Posted 24 June 2013 - 05:20 PM

View Postaniviron, on 24 June 2013 - 04:40 PM, said:

Yes, because what flamers need is to be worse than they are now.


I don't think he means the damage will be distributed, just that It would have an area of effect, which would technically increase damage.

#6 Skyfaller

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Posted 25 June 2013 - 06:23 AM

View PostPenitentTangent, on 24 June 2013 - 05:20 PM, said:


I don't think he means the damage will be distributed, just that It would have an area of effect, which would technically increase damage.


The flamer's main purpose is generating heat on the target mech not inflicting damage. In my suggestion yes, the damage from the flamer would be spread out..its like an LBX10 round or the current MG cone of fire.





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