Jump to content

The fear of experts


162 replies to this topic

#161 Vandul

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,342 posts
  • LocationYork, New

Posted 25 June 2012 - 07:54 PM

View PostSychodemus, on 25 June 2012 - 09:50 AM, said:


You probably mean mechground.com


Aff-irm-a-tive!

#162 Force Nova

    Member

  • PipPipPip
  • 50 posts
  • LocationTurku, Finland

Posted 03 July 2012 - 07:57 AM

View PostSoviet Alex, on 09 June 2012 - 03:02 PM, said:

First Rule of Mecha Club: ask away. There are no stupid questions, only stupid answers.

Second Rule of Mecha Club: knowing the game-universe background inside-out won't make you a better pilot. Sourcebooks won't stop PPC blasts.

Third Rule of Mecha Club: have fun. Lots of fun. :)


That about sums up what I would have said, and what indeed is the fact.

View PostMyshal, on 23 June 2012 - 03:06 AM, said:


After this game is a huge success, I hope someone will do Warhammer 40k the same justice


Well, Myshal, what I've seen some time ago of the upcoming Warhammer 40k: Dark Milennia, I think it would do justice to the awesomeness of that universe in turn. :)

Back to MWO.
Most ppl on this thread that are actually replying to the original post are saying pretty much the same, which is:

"Don't worry, despite our differences in knowledge of the BT universe or lack thereof, we'll all pretty much be in the same boat when the game comes out, since the specific way it plays will be new to us and we all have to learn how to play it. There's no need to worry about said "experts" either, since they're mostly just eager to share their knowledge of BT, and if not, there's always the option to ignore them, but the community in general is mature and friendly, so don't get hung up on the few rotten eggs here and there. If you want to get to know the BT universe, please go ahead, there's plenty of ppl here to support you in doing so. And in the end, all aim to have fun and enjoy a good game."

There. Might have left something out, but that should sum up the most important parts of what's been said.
I wrote this on my 10,1" tablet (with keyboard though), so it may very well be that my response lacks some insightfulness or details that I'd better been able to include when writing on my actual computer, but that's just me making unnecessary explanations. :)

#163 Neenja

    Member

  • PipPipPip
  • 60 posts

Posted 03 July 2012 - 08:52 AM

Despite what a small number of people have said in here, there's nothing wrong with picking a 'Mech because of its aesthetics. For the most part, all 'Mechs of a weight-class and combat role fall into the same general window of effectiveness.

There's not really going to be a huge gap between a Cyclops (90 tons) and a Naginata (95 tons) as electronic-friendly assault class 'Mechs when it comes to actual battle. Simlarly, the overall difference between a Hunchback (50 tons) and a Centurion (50 tons) lies much more heavily in their battlefield roles than anything else. It's always going to come down to your personal ability to smoothly navigate obstacles and managing lines-of-fire, while using your particular machine's strengths to their fullest potential.

And let's face it, you're a lot more likely to enjoy the game, win or lose, if you feel like a badass in your favorite 'Mech.





14 user(s) are reading this topic

0 members, 14 guests, 0 anonymous users