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The Cataphract 4X


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#1 Jazzbandit1313

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Posted 23 June 2013 - 05:53 PM

I really want to love it...I really do, but getting through the basic unlocks to master my phracts is going soooo slowly...Any build suggestions with the STND245?

Edited by Jazzbandit1313, 23 June 2013 - 05:54 PM.


#2 Sephlock

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Posted 23 June 2013 - 05:55 PM

No 250?

#3 Jazzbandit1313

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Posted 23 June 2013 - 05:58 PM

View PostSephlock, on 23 June 2013 - 05:55 PM, said:

No 250?

nope

#4 Angel of Annihilation

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Posted 23 June 2013 - 08:04 PM

Dual Guass was the only think that I found that seemed to perform OK on the 4X. You could try 2 UAC/5s and see what that gets you but I couldn't stand the jamming every 5 seconds.

#5 Ingvay

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Posted 23 June 2013 - 09:08 PM

The dual gauss build is decent and you can actually run quad ac2 on it and chain them. The problem is the speed just sucks. I got an Ilya and leveled that, the 2x, 1x and 3d. The 4x is somewhat of an enigma as Phracts go.... you want to like it, but its hard to find a viable build for it.

#6 AntiCitizenJuan

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Posted 23 June 2013 - 09:13 PM

Friend runs this build and kills with it, really hard.

http://mwo.smurfy-ne...e67d530a3614380

Only problem it has is the low hanging arms, but other than that just set up two firegroups with alternating AC/2s and go to town.

The 4X is insanely underrated.

#7 Lyoto Machida

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Posted 23 June 2013 - 10:45 PM

Been running a build lately with 2 AC10s, 2 ML and 1 SRM 4. 416 armor and around 64kph with speed tweak using a STD 255. Someone else posted something like this and on the forum...said it was the most powerful zombie setup in the game. Been having some decent games after I switched to the AC10s from whatever the posted build was.

#8 DarkDevilDancer

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Posted 24 June 2013 - 06:12 AM

I've lately been using 2 AC5 and 2 UAC5, decent damage no heat issues.

Sadly it will always be slow as hell.

#9 frogczar

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Posted 24 June 2013 - 06:47 AM

I run the 4x with 2 LB-10-X , 2 Med Pulse, 1 SRM 4. Max armor, STD255, 4 Tons ammo for the AC's 1 for the SRM. DH and Endo. This is a brawler which tears things up. I like it a lot and do reasonably well with it. I tried the twin UAc5's and found them to jam up just too often for me.

#10 Gevurah

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Posted 24 June 2013 - 06:52 AM

I think the phract 4x holds my 'worst kdr' mech record. I must have tried everything. I desperately wanted it to work. I really did. Alas it just had too many negatives and very few positives.

Positives:
It's got lots o ballistics
Has upper/lower arm actuators so you can aim your shots.

Arguably positive: It's got a missile port in the head and two laser spots in the chest for potentially good zombie time.

Negatives:
It's stupidly slow. I mean... slowest heavy in the game slow. It has a BEST speed equivalent to most assault mechs. Only without all the pluses of being an assault.

Low slung arms. At the time, it was the only mech in the game bringing 4 ballistic arm mounts to the fore; now it's competing with the jager, which can fire over hills with ease.

Upper/lower arm actuators - while this is good you can aim your shots... you can't mount an ac20 in the arms like a jager.

Ultra wide torso is a magnet for enemy fire, oh yeah and it stores all your ammo too. Play this mech and you'll become extremely familiar with the term "ammo explosion" on your death screen. Meaning you will never make it as far to find out how that zombie time works because you'll be blown to **** from at worst dying, at best having a CASE mitigated explosion result in half your mech being gone.

So:

It's slow
Poorly armored compared to comparably slow things
Hard to hit with over hills (due to it's low slung arms)
A walking bomb..

etc.

Stick with the 3D, Ilya, and 1x/2x. The 4x is a gimmick at best and a bad one at that.

Though I will say that I've run the aforementioned 2xlbx/srm4/etc build and prior to lbx/srm buffs it was enough to level it through basic. So I imagine that it might work, though there are invariably platforms that do it better.

#11 MisterPlanetarian

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Posted 24 June 2013 - 07:27 AM

The 4X is kinda tricky to fit. Dual Gauss or 4x AC5 is what I prefer. It's not a brawler so don't worry about the XL, you simply don't have the hardpoints to make it a decent brawler so keep your distance and let others take damage for you.

AC5 Build

This one has a sustainable DPS of 10.3, which is on par with a 3x UAC5 Ilya Muromets.


If you want to use a standard engine the 1x is much better.

1X Gauss + Large Laser build.

More about firesupport aswell, swap to an AC20 for Brawling.

#12 Escef

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Posted 24 June 2013 - 07:40 AM

I run it with a 255 XL, 2 ML, and quad AC5. Fragile and slow, but if you ignore it your armor will just melt off. High risk/high reward.

#13 Rofl

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Posted 24 June 2013 - 07:40 AM

View PostGevurah, on 24 June 2013 - 06:52 AM, said:

...
Ultra wide torso is a magnet for enemy fire, oh yeah and it stores all your ammo too. Play this mech and you'll become extremely familiar with the term "ammo explosion" on your death screen. Meaning you will never make it as far to find out how that zombie time works because you'll be blown to **** from at worst dying, at best having a CASE mitigated explosion result in half your mech being gone.
...

Why are you storing ammo in your side torsos?

#14 DarkDevilDancer

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Posted 24 June 2013 - 09:27 AM

View Postfrogczar, on 24 June 2013 - 06:47 AM, said:

I run the 4x with 2 LB-10-X , 2 Med Pulse, 1 SRM 4. Max armor, STD255, 4 Tons ammo for the AC's 1 for the SRM. DH and Endo. This is a brawler which tears things up. I like it a lot and do reasonably well with it. I tried the twin UAc5's and found them to jam up just too often for me.


Metal salad is really more of a troll build 4 AC5's perform much better.

#15 TheStrider

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Posted 24 June 2013 - 09:58 AM

2 Gauss Rifles, 2 ML, max XL Engine. Once I gave up on autocannons I started doing well.

http://mwo.smurfy-ne...e4e2c3002af8776

I used to run a Streak + 1 Ton of ammo. Now I've got another ton of Gauss Ammo plus the AMS.

#16 Matroid

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Posted 24 June 2013 - 05:10 PM

i don't own a 4X yet, but it's one of the best Zombie mechs ever! i played a Ilya very similar to this build i want to use, and it works great at range and up close. you have to go with a standard engine with this mech, HAVE TO!


CTF-4X
Offense: 2 AC10 (4 tons ammo), 2 ML, SRM4 (1 ton), 12 heat sinks
Defense: st. 235 engine (54.4 km/h), 416 armor, AMS (1 ton)
Upgrades: DHS, Endo


place 4 tons of ammo in the legs, and 1 ton in each arm (none in the side torso's). some people forgo the AMS and opt for a standard 250 or 255 engine for more speed

Edited by Hadros, 24 June 2013 - 05:11 PM.


#17 IceCase88

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Posted 25 June 2013 - 02:46 AM

Dual Gauss has given me the best results. 4 AC5s is good too. I place an XL in it and it seems to hold up fine.

#18 Viscount Hood

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Posted 25 June 2013 - 04:33 AM

same here. 2 x Gauss gives me best results too. I now use the 4x more than any other Cataphract.
You are definately not a brawler and best firing at a distance in support of one of your team mates doing the brawling. He'll think he's playing well when the arms of his opponant magically drop off as you hit him from over 500m away.

If and usually when you get noticed and you have to brawl you must keep your nerve and aim those gauss shots as they are still quite lethal at close range too.

#19 MisterPlanetarian

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Posted 25 June 2013 - 07:35 AM

Gauss is the ultimate fire support weapon.

Tons of damage, great range and no heat. You will dish out punishment non stop untill they try to take you out, and you expose yourself to way less risk compared to when boating AC20's. The respectable 15 damage alpha means you can take pot shots when you need, AC5's need higher uptime.

However 4x AC5 does more dps at almost the same range as a Dual Gauss.

#20 WildeKarde

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Posted 25 June 2013 - 09:29 AM

I started on the 2 AC10's, changed up to 4 AC5's which was fun. Then changed out to 2 LB10's which were good to get in close. Ended up finishing the grind using twin gauss with STD225 I think.

4 AC5's were good fun on chain fire, LB10's had their moments but the gauss were very good. You have to assume your not going to be close in on the brawling and a magnet for LRM's, focus fire and those annoying mechs. But when you get going you can seriously put a crimp on someone day.





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