Project Phoenix Leaked
#1421
Posted 28 June 2013 - 10:21 PM
#1422
Posted 28 June 2013 - 10:35 PM
LordDeathStrike, on 28 June 2013 - 09:39 PM, said:
still glad to see them making something cool to earn their income.
I would like to agree with this statement not because of aesthetics but practicality in the game. Having the 'rifle' mounted on the side of the arm or on top of the arm would be better in terms of gameplay. I'll take every inch of higher elevation that I can.
Also, from a logical point of view, wouldn't the long barrel render the right hand useless because you cannot reach down and grab something because the barrel would smash into it first. This style would render the hand nearly useless. I vote we place it on the side at least~ still won't stop me from getting the $80 pack though!
#1423
Posted 28 June 2013 - 10:45 PM
I can spend my gaming Budget on you bcs in a world where MOO2 is still the best 4X game and many other "Oldtimer" games still play better than modern clones there is no product to spend money on so i take the risk of getting disapointed for the hope of being pleasantly surprised.
Its lottery but i am a gamer am i?
PS: Dont like the Battlemaster bcs WoW made me hate any exxaggerated shoulder geometry
Edited by Thorqemada, 28 June 2013 - 10:47 PM.
#1424
Posted 28 June 2013 - 10:49 PM
Thorqemada, on 28 June 2013 - 10:45 PM, said:
I can spend my gaming Budget on you bcs in a world where MOO2 is still the best 4X game and many other "Oldtimer" games still play better than modern clones there is no product to spend money on so i take the risk of getting disapointed for the hope of being pleasantly surprised.
Its lottery but i am a gamer am i?
PS: Dont like the Battlemaster bcs WoW made me hate any exxaggerated shoulder geometry
Star Citizen good sir. If you are a fan of old games, than this one should be appealing to you. Not that I am trying to disuade you from paying the 80 bucks for the overlord package, I myself will be purchasing it on the 1st or 2nd.
#1425
Posted 28 June 2013 - 10:53 PM
Scav3ng3r, on 28 June 2013 - 10:49 PM, said:
Star Citizen good sir. If you are a fan of old games, than this one should be appealing to you. Not that I am trying to disuade you from paying the 80 bucks for the overlord package, I myself will be purchasing it on the 1st or 2nd.
Oh yes, we have already spend some Money on that and hope it will live up our expectations
#1426
Posted 29 June 2013 - 12:40 AM
6-7 PPCs, fire, override shutdown, fall back, cool down, rinse, repeat.
Failing that, use ERLL plus a few more HS instead.
#1427
Posted 29 June 2013 - 01:29 AM
Antagonist, on 29 June 2013 - 12:40 AM, said:
6-7 PPCs, fire, override shutdown, fall back, cool down, rinse, repeat.
Failing that, use ERLL plus a few more HS instead.
heck with that, 2 gauss rifles, 2 erll, lrm15, fixed!
#1430
Posted 29 June 2013 - 02:44 AM
It's german name is still cooler though.
#1431
Posted 29 June 2013 - 02:51 AM
Antagonist, on 29 June 2013 - 12:40 AM, said:
6-7 PPCs, fire, override shutdown, fall back, cool down, rinse, repeat.
Failing that, use ERLL plus a few more HS instead.
Except by the time you get to use it, they will probably have the 'anti-boat' measures in place. So, go ahead and boat 7 PPCs, hit doing the damage of 3, shutdown and melt half your armor away while you wait to restart. I'm sure the enemy will love you
Also, note that the HBK-4P can already do this with large lasers, if someone were crazy enough to walk around with almost no speed -and- almost no armor.
#1432
Posted 29 June 2013 - 03:01 AM
Elizander, on 28 June 2013 - 10:35 PM, said:
I would like to agree with this statement not because of aesthetics but practicality in the game. Having the 'rifle' mounted on the side of the arm or on top of the arm would be better in terms of gameplay. I'll take every inch of higher elevation that I can.
Also, from a logical point of view, wouldn't the long barrel render the right hand useless because you cannot reach down and grab something because the barrel would smash into it first. This style would render the hand nearly useless. I vote we place it on the side at least~ still won't stop me from getting the $80 pack though!
This is assuming the PPC mount can't detach and re-attach as the original, or flip/slide out of the way when the hand is engaged. And, in fact, the mounting under the arm would make re-attachment easier by not having the other hand have to reach past the mounting arm to do so. Certainly, it's better than the waist autocannon mounts on the Cataphract or Atlas, which would sheer off as soon as the 'mech brought it's arms around, or fell to the ground.
As far as a 'rifle' mount, I'm not sure we want to see the rifle dragging on the ground while the BLR moves around (no way to sling the rifle for transport...'mechs aren't -that- limber ), or have it impale the mech in front of it when the BLR moves and the other doesn't at the start of the match. A very impolite way of saying 'I'd like a new PPC, please'.
#1433
Posted 29 June 2013 - 03:07 AM
Koniving, on 28 June 2013 - 08:42 PM, said:
You mean the one side having the lasers in a \ and the other side having them in a / to make \{}/? Not a bad idea. Though I don't mind it either way.
Speaking of which I just noticed the twin finger + thumb grip. I like it.
I think having three lasers in a line as you propose would require an even wider torso, and ruin the geometry of the BLR. As it is now, it has the same basic configuration as the original, with the rear-mount lasers simply put on top of the 'shelf' on each torso. This is actually a better firing pattern, and requires no expansion of the torsos. I'd say leave it as is.
#1434
Posted 29 June 2013 - 03:45 AM
Sadly, I can't get my headset to work so I guess I have to be shot to pieces in PUG's for a while, but I'm someone who doesn't get upset about losing.
Edited by Trystan Thorne, 29 June 2013 - 03:47 AM.
#1435
Posted 29 June 2013 - 06:31 AM
Ed Steele, on 25 June 2013 - 07:08 PM, said:
Phoenix hawk is a Veritech from Robotech / Macross and is therefore an unseen.
...I know Harmony Gold is worse than the Capellians and WoB
Actually I heard that Harmony Gold might be licencing a Robotech minis game roughly the same scale as 'tech so we may be able to just het their minis if you play the TT
Edited by James Griffin, 29 June 2013 - 06:33 AM.
#1436
Posted 29 June 2013 - 06:34 AM
Veebora, on 28 June 2013 - 08:34 PM, said:
Legally they can't make it look too much like the original...
I think they did a great job given the constraints. All in all I like these new designs better than the originals anyway. They have the same spirit if not the exact same look. Not unlike all the other mechs they have done.
The Locust might be my new favorite mech.
#1437
Posted 29 June 2013 - 06:51 AM
Jakob Knight, on 29 June 2013 - 03:07 AM, said:
I'm aware. It was as someone else proposed, they wanted a V so I was asking about it.
The wide torsos however are actually standard across the assaults. Awesome, Atlas, Highlander, in truth they all have approximately the same surface area for their side torsos. Highlanders are good and even with no jutting sides (but because of this some say they're huge. Can't please 'em all). Awesomes droop low to the hips but their collar bone/shoulder areas are lower. Atlases have high shoulders with little in the way of love handles. But shoulder to shoulder they have almost the same surface area except Awesomes 8V, 8T, and Pretty Baby where the missile launcher is concerned.
Center torsos are actually identical in size between the Awesome and the Atlas (note that the heads also count as the CT, it's slightly wider for the Awesome and slightly taller for the Atlas but in terms of surface area they're identical.)
The Dragon Slayer (Victor) also appears to have equally torsos but in a way akin to the Atlas with very high shoulders and a u-shaped body structure. The space between the torsos and the arms will actually hurt its ability to protect itself using them. But that may also mean better arm range of movement, too.
Trust me, the Battlemaster's gonna have wide torsos anyway. At least the arms are very snug and thick which should protect the torso from the sides.
Edited by Koniving, 29 June 2013 - 06:52 AM.
#1438
Posted 29 June 2013 - 07:42 AM
Azargo, on 28 June 2013 - 02:37 PM, said:
Verdict: 8/10; ER LL and a quartet of MGs gonna make a nice company for reliving all those Lori Kalmar moments, and that's the real deal
We already have Cicada CDA-3C with same loadout who runs 150 km/h (with upgrades) and has more armor. So Locust seems useless in comparison...
#1439
Posted 29 June 2013 - 08:53 AM
Warge, on 29 June 2013 - 07:42 AM, said:
Since it weighs half as much the Locust might grant you some extra Team Loadout leniency, and allow you to shift 20 tons from your Cap force to your Attack force...
#1440
Posted 29 June 2013 - 09:04 AM
Ed Steele, on 25 June 2013 - 07:08 PM, said:
Phoenix hawk is a Veritech from Robotech / Macross and is therefore an unseen.
Not Unseen anymore. Hasn't been Unseen for years. The issue is the art originally used to depict 'mechs like the Phoenix Hawk (or Stinger, Wasp, Rifleman, Crusader, Warhammer, or Marauder). No one can use that art. THERE IS NOTHING STOPPING ANYONE FROM USING DIFFERENT ART. HG also does not have a monopoly on jets transforming into mechs.
This is the PHX-11K Phoenix Hawk L from TRO: Draconis Combine 3145:
Notice it still looks a lot like the Phoenix Hawk from TRO: Project Phoenix released 10 years ago. No one pulled any such C&D because they made another Phoenix Hawk. Why? Because it's not using the original Phoenix Hawk art.
As for the LAMs? This image was published in 2012's Field Manual: SLDF:
Are those new LAMs? Nope. The SLDF only had Stinger, Wasp, and Phoenix Hawk LAMs. Here's the new art for the SLDF-era Stinger LAM that appeared in the recently published TRO: 3085
Also in TRO: 3085? Another Rifleman using art based on the TRO Project Phoenix art:
So you see? The ONLY issue for any of these 'mechs is the original art. Don't use the original art, and THERE IS NO ISSUE. And due to the nature of MWO, any art they produce to represent these 'mechs will be new art. And if you can't tell already, none of the art used in MWO is the same as even the new published TRO art. Because PGI doesn't have the rights to any of that art either. Topps has the rights to BattleTech art in print media. Catalyst games licenses the art from Topps to place in their books. PGI has to create new art to represent all of the 'mechs in this game anyway. If PGI creates new art to represent these 'mechs, there is no issue from Topps, and no issue from HG.
Edited by DirePhoenix, 29 June 2013 - 09:21 AM.
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