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Can We Get A Scale Comparison For The Project Pheonix Mechs?


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#1 Gandalfrockman

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Posted 18 August 2013 - 10:21 AM

I want to buy project Pheonix I REALLY do...
but 80 bucks is a fair sized chunk of cash (Ill buy overlord or nothing) and after the craptaro incident, I'm disinclined to pay for mechs sight unseen.

So can we just get some screenshots of all 4 mechs standing next to an atlas?
If the scale looks reasonable (ie, shadowhawk not tall as atlas, thunderbolt not gigantic, etc.) I';ll buy it in a heartbeat.  The game is at a point now where when its fun, its REALLY FUN, and when its not fun its pretty 'meh'.  

Before anyone starts in about how there is no scale problem, and everything is exactly the size its supposed to be because of density and construction and blah blah blah....
That's a load of crap, I know a fair bit about 3d animation and modeling and its really obvious whats going on they are reusing alot of skeletons and anims, thats why the kintaro also handles like a heavy as well as being sized like one.  Resizing skeletons is a lot of work in most engines (unreal does a fantastic job with it, but I dont think crysis does)  so basically they aren't willing or are unable to put the time into properly build out the new skeletons and are just cobbling them together from previous mechs. THEN they are not bothering to test mechs properly before releasing them.  

In most game development projects I've worked on "Scale Adjustment" or "Scale Verification" is a step in the asset pipeline.  So either they forgot to add that step, or whoever is in charge of that step is asleep at the wheel.

They should have realized the Goldenboy was a complete train wreck inside of 3 matches, so clearly they aren't testing product before release.

Edited by Gandalfrockman, 18 August 2013 - 10:25 AM.


#2 Tennex

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Posted 18 August 2013 - 10:49 AM

I would like this too... but I don't t hink the devs will see this post in this thread.

maybe send an email to support ?

or make a poll or something lol

#3 Tie Ma

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Posted 18 August 2013 - 10:57 AM

View PostRuss Bullock, on 16 August 2013 - 12:47 PM, said:

Just a quick comment.

Some people seem to be mixing up a hit box change with actual model scale. With the Kintaro the model scale will be staying the same but the CT hit box was far to large (hitbox is invisible to your eyes and does not relate to the model ).

But having said that we are aware of some model scale tweaks we would like to make to several of the mechs. This is a larger job and were trying hard to prioritizing a run through all the mechs to correct some sizing discrepancies.



They've already said they are aware of the sizing issues, so it would be stupid of them to create more poorly sized mechs. Thereby creating more work for themselves.

but you never know its PGI.

#4 Gandalfrockman

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Posted 18 August 2013 - 12:07 PM

View PostTennex, on 18 August 2013 - 10:49 AM, said:

I would like this too... but I don't t hink the devs will see this post in this thread.

maybe send an email to support ?

or make a poll or something lol


I think Ill just cross post to general, because this subforum is super slow/empty

#5 Khobai

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Posted 18 August 2013 - 01:07 PM

Locust = bigger than Jenner
Shadowhawk = as tall as Highlander

#6 MonkeyCheese

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Posted 18 August 2013 - 02:32 PM

So you knew this was the correct subsection for this question but you created a clone thread in the gameplay balance anyway and then complained when your clone thread got moved here?

#7 Angel of Annihilation

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Posted 20 August 2013 - 12:00 AM

View PostTie Ma, on 18 August 2013 - 10:57 AM, said:



They've already said they are aware of the sizing issues, so it would be stupid of them to create more poorly sized mechs. Thereby creating more work for themselves.

but you never know its PGI.



The thing of it is, there is a theory going around and one that makes alot of sense. This theory is that they are re-using the skeleton animation of already created mechs to save time and labor. This is why most of us think that the scaling is off.

If this is the case and if they are backed up on time, I could easily see them dropping in poorly scaled mechs with the intention of correcting this some time in the future when they get around to it.

#8 ryoma

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Posted 20 August 2013 - 12:39 AM

This is a very reasonable request.





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