LRM10 in a Dragon. LRM10 + Artemis in a Cent-D and the new QKD-4G again with an LRM10 + Artemis.
These all were running with TAG, usually a BAP if I could squeeze it in. A minimum of 4T of ammo (720 shots).
In every single match I have found these weapon systems to be completely, utterly useless. I ended each game feeling like by doing this testing, I had doomed the team to failure. On these lighter mech classes, sticking to the intended hardpoint restrictions I simply was not effective.
In one recent game, I used up almost every single LRM, in Caustic on mechs that were standing in the open. I was the second last person to die, I had to work hard to keep effective distance, keep a lock with LoS and keep TAG on targets. Yet for all my work and one of the better games I've played I simply couldn't score a kill and ended with only 300 damage.
Another game in the CN9-D, this time in Canyons. I worked like a boss around their flanks using my speed from the XL300 to keep harassing them with LRM's. I again fired almost every LRM available. I was the last person left alive on my team and had played an exhausting and tough match where I had done everything humanly possible to try and win. It took 5 of them to run me to ground as they started capping our base forcing me to close with them. I ended that game with only 220 ish damage.
This is just two examples from my testing. There were plenty more nail biting games over the last week where I was the last person left alive, trying desperately to do any damage at all to the enemy before being dragged down. In every instance I found myself thinking "If I had even a single Large Laser I may have been able to win this". In most of these mechs, by taking at least 11T for TAG, LRM10+A and 4T ammo you usually only have room left for a few ML's and HS.
Basically, the idea of the LRM as a support and armour weakening weapon is simply not possible when using only a single launcher. No matter how well you play you simply can't contribute to the match.
This is easily seen in the sheer amount of people running SRM's or SSRM's in hardpoints originally intended for an LRM10 or LRM15.
To put it simply, the work done on LRM's is nowhere near at a correct balance yet. I go so far as to say its even worse than SRM's as you see far more of those being fielded than the single LRM launchers.
I haven't seen anything from a Dev saying they are going to be tweaked (in the short term, I'm fully aware missiles as a whole are eventually going to get another pass), but something has to be done to make these weapon systems viable again. At the moment, anyone running them is basically forcing their team to play a man down for the match. Like the SRM and PPC balancing needed, this has to come soon as new players building mechs based on canon or simply their own choice of play style are going to fail.
That's about it, didn't want my testing to go to waste so have posted - I know there are threads about LRM already, however they need to be balanced so each launcher feels useful. Not balanced so that they are viable when boated.
Edits: Posting from phone fail.

Edited by Arcturious, 27 June 2013 - 04:04 PM.