Lightfoot, on 26 June 2013 - 07:56 PM, said:
@ MischiefSC
PPCs have not changed from previous MechWarrior games, except they are hotter in MWO because of DHS 1.4.
Battletech Balance grants Energy and Ballistics different strengths and weaknesses that dovetail if you mix the two, so this is not something that needs to be nerfed/fixed. It is working as intended.
To the point, Ballistics are cool, big, and heavy, Energy is hot, compact, and light. That's core gameplay balancing. It's not an exploit. It's totally intended to be that way. It has always been that way. Balance has to come from some other aspect of the game.
Now you could turn the heat on PPCs back up if you went to all DHS having the same cooling value whether engine or external. You would just set the cooling value higher, say DHS 1.7 for all heatsinks. Then players wouldn't get one PPC for no heat penalty, which is what you seem to be saying is unbalanced.
So, when did ballistics get the heat reduction too? I'm not seeing it. Lasers now generate MORE heat, not less. Also as lasers are not pinpoint damage but PPCs are PPCs are an ammo-less ballistic weapon unlike all other energy weapons and should be balanced as such. They're not and hence are superior to all energy weapons. Which is why lasers, which do DOT instead of pinpoint, are even more out of balance.
So, let me clarify -
Ballistics - no heat reduction at all for DHS changes or anything else. Correction - AC20s got a 1 point heat reduction.
Lasers - given damage over time, spreading their damage over locations and reducing their effective damage to single locations or even damage on the target at all.
Large Lasers - Damage up 1 point, heat down 1 point.
Medium Lasers - Damage same, heat up 1 point.
Small Lasers - Damage same, heat up 1 point.
LPLs - Damage up 1.6, heat down 0.5. Again, DoT meaning full damage on same target unlikely.
MPLs - Damage same, heat up 1 point.
SPLs - damage up 0.4, heat up 0.4.
PPCs - Damage same, heat
DOWN 2 POINTS.
ERPPCs - Damage same, heat
DOWN 4 POINTS.
So let's make this perfectly clear. DHS have nothing to do with it. Lasers were given DOT, not pinpoint, damage.
They had their heat generation increased, not decreased. PPCs, conversely, deliver damage like ballistics and had a considerable heat reduction.
Here are two links:
MWO weapon balance
Tabletop weapon balance for reference, this is where the metrics started.
So lets make this perfectly clear -
PPCs got a considerably buff over other energy weapons by instant pinpoint damage and then another one by a significant heat reduction. Lasers, conversely, got a significant damage nerf by DOT and almost universally got their heat generation increased. Ballistics, conversely, got no buffs or nerfs at all.
PPCs are out of balance with all other weapons in the game. It's not an opinion. There isn't a justification for it. It's math. Simple math. If the intent is to skew weapon balancing to make it 'get PPCs if you can, otherwise there's this other second rate stuff for you' then that's fine. Make it clear that weapons are not so much balanced for different roles but instead tiered as something to progress through with PPCs being at the top of the energy and effectively the ballistics field.
Or.... you can put PPCs back into balance with every other weapon in the game, make them a good sniper choice but a legitimate tradeoff compared to brawling weapons (which lasers are) instead of the best all around weapon.