MGs: Are these getting buffed again? At least, getting their crit chances restored/buffed to go with the damage & range? They did not need a nerf with the buff.
LRMs: Are you aware that the current LRMs are just shy of useless, dealing far too little damage and contending with super powered AMS?
Flamers: These transfer even less effective heat than before, are you aware they really aren't working in a worthwhile manner at all?
LBX/10: While I think the spread is good now, are there plans to improve the per-pellet damage to make the weapon more usable?
SRMs: Is there a huge damage buff coming again for SRMs? If they cannot get explosive damage back, are they going to get enough per-damage missile to be useful again?
ECM: You guys are aware that giving a hard counter another hard counter has nerf'ed it out of usefulness almost entirely right? Are there plans to introduce softer counters?
PULSE LASERS: These are almost never taken by competent players because the advantages are too minor. Are there any plans to reduce the discharge time to increase accuracy and return them to usefulness?
Air Strike / Artillery Strike: Will any attempt be made to make these competitive with the other modules and consumables, and function as anything more than a teleporting grenade with recycled 'mech weapon graphics at some point?
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Frankly there's a growing concern in the community in general that you guys aren't really aware of the balance situation within the game, and I would really, really like to clear that up. This is something that I think, after this many roller coaster balances, that deserves an official response or even a discussion, at this point.
People are getting very, very burnt out on this PPC-Gauss meta that I 100% believe is caused by the above weapons not working and not in fact by the PPC and Gauss being too good. They're just the only weapons that haven't been savaged by the nerf sledgehammer right now.
My primary concern, I will admit, is LRMs and SRMs. Are you planning to fix the explosive damage and re-up missiles? Why haven't you temporarily given them the same damage total (1.2 originally) per missile, instead of simply rendering the explosive damage too small to apply and leaving the damage at 0.9? Are you aware that the currently weak SRMs is the main reason we don't have brawlers that can deal with jump snipers, since SRMs are actually inferior to ranged weapons up close right now?
Again, I'm sorry if I'm "leading" the questions and am doing my best to push the general pulse of everyone I've encountered right now both in-game and on-forum right now into this. But I absolutely believe that we need some kind of in-depth, weapon by weapon statement by PGI right now.
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Now I'm not asking for someone to come reply to this thread. I don't want to start a flame war with PGI employees and again, I think overall this game is incredibly well done if we can stop these wild, massive balance mood swings and start fine tuning stuff properly instead.
No, my whole point to writing this is the hope some kind of official thread will be created with PGI's views on what needs to be done and also a timetable of when it will be done. If we're getting non-broken LRMs and SRMs, for example, we would love to know and also know the date.
We'd also very much like an update on this "Explosive bug" that causes explosive damage to favor the CT and why we can't just get raw damage buffs until it is actually fixed down the line?
Please PGI. This would reassure a lot of people (provided you guys do realize there's serious problems with these weapons right now, which I honestly cannot believe you wouldn't know about!) and give us something concrete to look forward to.. in particular if there's some kind of schedule to tune the weapons in smaller, more frequent ways after that. By being silent on these issues and failing to tune them for such a prolonged period of time (which I think upsets people more given this would require some adjustment, not massive coding) it lends serious credit to the idea that you don't really have your "finger on the pulse" of how balance actually plays out. Again, I find this impossible as PGI does play the game but it is more than worth commenting on.
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TL/DR: PGI, please give us your views on the troubled weapons and equipment in some kind of official statement, and give us a plan how you guys are looking into proceeding? It would do a lot to "stop the bleeding" of players, as it were, and would be very appreciated by those that have stuck through all this.
Edited by Victor Morson, 29 May 2013 - 01:16 AM.