The ignorant, haters and fools in this forum said that LRMs are dead, thus I showered them with righteous salvoes of doom and read their "LRMz thottaly OP DOOD! NOOB!" messages with a cold smile on my face, knowing that retribution has been done for this most noble weapon system.
My mech might not be the fastest but once they are TAGed, they get bagged.
So look at the build of my trusted mech fellow Mech Warriors and let it inspire you to give those poor forgotten LRM launchers rotting in the darkest corner of you mech lab another chance!
http://mwo.smurfy-ne...9395dfb663bef55
---
Exaggeration aside: I'm quite satisifed with the build's performance, it even turned out to be my best performing mech so far (even better than my 3 PPC 3F Stalker, MADNESS!) with a solid 1.80 K/D ratio. Once you know how and when you should shoot your LRMs or not (feel free to read this older post of mine if you would like to read a short LRM guide I've written some time ago: http:// http://mwomercs.com/...78#entry2468278 ) they are performing admirable.
A good LRM boat is able to fill quite some holes left open in a meta which mostely focuses on long range sniping like indirect fire support for one or two lights engaging a larger target at close range outside of the teams line of sight or TAGing hostile Atlas DDCs (they just like to lead charges in the open with their "invincible" ECM bubble which also means that they think that an AMS isn't necessary) for your allies (so they actually know which Atlas they should point all those PPCs at) and shredding it with multiple salvoes.
Instead of trying to force as many LRMs as possible into the mech I went for a more balanced approach, more suitable for PUGs. 40 LRMS with Artemis and Tag are more than enough to deal enough damage to punch through the 1-2 AMS shield. If I make my shots count 5 tons usually do not run out before the enemies do. 3 Medium Lasers and the Large Laser (that also deals additional damage at those ranges LRMs are most effective: between 180-450m) provide solid close range denfence that many LRM boats lack and can be alphaed for quite some time before I get heat problems thanks to the 16 DHS (heat efficiency without LRMs is 1.51) . I dropped the BAP I first used because its simply more effective to hold fire 'till 750m most of the time because the missile flight time above that is simply too long to get solid hits unless an ally provides a near-perfect lock.
Even though I'm pretty much satisfied with the build, I'd still like to hear your opinion.Tweaks can still be made and I always look for ways to increase performance. Feel free to discuss my build and LRMs in general.
Bring out your big rokkits and show'em how a real wolf does battle!
Edited by Ragnar Darkmane, 29 June 2013 - 01:27 PM.