XFactor777, on 30 June 2013 - 04:08 PM, said:
Range means nothing when most fights take place inside 300m
When was the last time you played Mechwarrior: Online? Are you aware of the current long-range/PPC meta?
XFactor777, on 30 June 2013 - 04:08 PM, said:
anyway and none of those weapons have a min range
Neither does the ERPPC. Each does 15 damage at point-blank.
XFactor777, on 30 June 2013 - 04:08 PM, said:
in fact the Kodiaks med lasers alone have a 56 point alpha
Which has inferior range, spread-out damage due to beam duration, and has to hold on target for a full second. The ERPPCs can peek and fire a lot faster without taking any damage most of the time (or at least reducing the damage received). Advantage still belongs to the ERPPC sniper.
XFactor777, on 30 June 2013 - 04:08 PM, said:
That's the only scary part about the Kodiak. Still, 4 ERPPC has dramatically longer range and is all-around more versatile.
XFactor777, on 30 June 2013 - 04:08 PM, said:
and the streak 6s and that over 100 at the most common ranges
Most common ranges are probably ~500-1000m, with an average of ~650 (estimates). Streak SRMs are going to get nerfed hard soon, so their damage will also spread all over the place just like the ERML. This leaves the Kodiak with only a single pinpoint-accurate weapon (UAC/20). The [ER]PPC is currently the most widely-used weapon in the game, unless you're in the steering wheel underhive.
XFactor777, on 30 June 2013 - 04:08 PM, said:
the hellstar is just a scapegoat for the ppc fear this community has developed
Not my fault that the ERPPC is mathematically superior and proven to win battles (PGI's fault and sorta Fasa's fault for making their TT stats).
Edited by FupDup, 30 June 2013 - 04:59 PM.