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Do You Think Srms Could Use A Buff, Perhaps, Maybe?


23 replies to this topic

Poll: Do you think SRMs need a buff? (32 member(s) have cast votes)

Do you think SRMs need a buff?

  1. No. (1 votes [3.12%] - View)

    Percentage of vote: 3.12%

  2. Hell, No! (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Maybe (31 votes [96.88%] - View)

    Percentage of vote: 96.88%

  4. It's Beta. / ABstain (0 votes [0.00%])

    Percentage of vote: 0.00%

If you think they might need a buff, where would you start

  1. 2 damage per missile and adjust from there. (18 votes [56.25%] - View)

    Percentage of vote: 56.25%

  2. Always double the LRM missile damage (like the TT imply) (1 votes [3.12%] - View)

    Percentage of vote: 3.12%

  3. 2.5 damage per missile, as it used to be when splash damage was still a major factor. (9 votes [28.12%] - View)

    Percentage of vote: 28.12%

  4. Increase it in 0.1 to 0.2 damage per missile steps every patch until morale improves. (2 votes [6.25%] - View)

    Percentage of vote: 6.25%

  5. None of the previous damage values (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. I would not adjust damage, but do something else instead. (0 votes [0.00%])

    Percentage of vote: 0.00%

  7. They are fine, I wouldn't change anything. (2 votes [6.25%] - View)

    Percentage of vote: 6.25%

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#21 blinkin

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Posted 27 June 2013 - 11:40 AM

View PostKunae, on 27 June 2013 - 11:30 AM, said:

Because people, other than you, who actually know how to play, can find ways to get close and kill them.

Unlike now, where even if you are able to get close, you don't have enough punch to kill them quickly enough.

i do and i have been for the past couple weeks. people other than you who actually know how to play can easily out brawl these one shot wonders.

#22 Peter2000

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Posted 27 June 2013 - 08:13 PM

View Postblinkin, on 27 June 2013 - 11:40 AM, said:

i do and i have been for the past couple weeks. people other than you who actually know how to play can easily out brawl these one shot wonders.


ROFL. I play with some of the best players in the game. Splat cats are considered a joke. A stalker will neuter one of those things in a heart beat. Take off an arm - or a leg. Nothing to fear. And heaven forbid you let him headshot you. You may do twice the damage per alpha, but a good PPC/ERPPC Stalker will put all of his damage on the panel he wants. And that's assuming you get within 270m of him unscathed (in which case, he screwed up big time).

#23 blinkin

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Posted 27 June 2013 - 09:37 PM

View PostPeter2000, on 27 June 2013 - 08:13 PM, said:

ROFL. I play with some of the best players in the game. damn i guess there is no arguing then because of course you guys are better than everyone. without visible Elo i have no intention of taking your word for it especially since you are so horribly crippled by these incredibly slow one shot wonders. Splat cats are considered a joke. A stalker will neuter one of those things in a heart beat. Take off an arm - or a leg. Nothing to fear. if he is stupid, then yes and i have seen plenty of profoundly stupid pilots out there. charging head on through an open field is rarely a smart tactic. And heaven forbid you let him headshot you. those whine threads are always fun, they make it sound like the cockpit can be seen from orbit. You may do twice the damage per alpha, but a good PPC/ERPPC Stalker will put all of his damage on the panel he wants. slooooooooooooooooooowww, if i let a stalker ever even aim at my catapult i have screwed up. And that's assuming you get within 270m of him unscathed (in which case, he screwed up big time). most spend all of their time staring down their scope and it is easy to get in close, the only exception is alpine peaks because there is no cover or concealment anywhere on that map.


#24 El Bandito

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Posted 27 June 2013 - 09:44 PM

2.0 damage next patch or bust.

Balance from there.

Edited by El Bandito, 27 June 2013 - 09:49 PM.






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