What's Up With All The Missiles?
#1
Posted 25 June 2013 - 06:22 PM
#2
Posted 25 June 2013 - 06:33 PM
Get the snipers on your team to engage the enemy missile boats at long range. Get your light mechs to run around to their backside and harass them and break their concentration. If you're being TAGged, get out of their line of sight. Or send some LRM's or PPC's back their way.
#3
Posted 25 June 2013 - 06:36 PM
#4
Posted 25 June 2013 - 06:51 PM
Regardless, unless you're in a trial mech, you should be able to put AMS on your mech. The weapon & ammo are well worth the 1.5 tons of weight.
If you're using LRMs you want to fire 15 or more at a time, in case the enemy has AMS...and they probably do.
There are a few maps where LRMs aren't so great. Frozen city has a lot of buildings to use for cover. Alpine Peaks has large fields where the LRMs 1000m range starts to look short, and you're at a disadvantage if you don't have ER-PPCs or a Gauss rifle.
Edited by Liquid Leopard, 25 June 2013 - 06:52 PM.
#5
Posted 25 June 2013 - 07:02 PM
#6
Posted 25 June 2013 - 07:05 PM
but if you say theres people with long range missiles on your team then slap a tag on your build and go to town, and also if life gives you lemons, make lemonade.. or just learn to avoid the missiles
#7
Posted 25 June 2013 - 07:08 PM
#8
Posted 25 June 2013 - 07:16 PM
Tor Gungnir, on 25 June 2013 - 07:08 PM, said:
this is your problem
really you have to get used to each different chassis separately
once you have an idea of the mech's size, it is a lot easier to use cover
right now LRMs come down at a very high arc, your best defense is to never be caught in the open, ever...
even if you get to cover, if you dont break lock within a couple seconds of the missile launch they will track you behind half the cover in the game
so low Elo missile spam will teach you good habits
even though you are in a giant robot, cover is just as important in this game as a game of battlefield etc
#9
Posted 25 June 2013 - 07:20 PM
#10
Posted 25 June 2013 - 07:25 PM
#11
Posted 25 June 2013 - 08:53 PM
Tor Gungnir, on 25 June 2013 - 07:08 PM, said:
It's a good song to play any time you get into a match like this one.
Like Gauss/PPC and AC/20 mechs, you want to take out LRMs fast and early. The moment you identify an enemy LRM boat you should be working on a way to sneak up on it and kill it within its minimum range.
Once you do they can be this helpless -- a shortened version of going for 6 minutes begging for help from my team on both voice and in text only to be ignored.
Or this poor mech, who I circled around 3 times, spun in front of and then danced in front of two different times before minimizing the game, opening fraps, pulling the game back up, dancing, and finally finishing him.
Once you're inside an LRM boat's minimum range they are virtually helpless.
#14
Posted 25 June 2013 - 09:57 PM
The converse is also true. Just as mutual support reduces the effectiveness of missile boats, mutual support can enhance them. If a team mate has typed into chat 'have LRM's, please mark your targets', try to keep your targeting brackets around enemies with the arrows indicating inbound missiles. If you have voice chat, say if you found a target in the open and report if the missiles are hitting it.
Edited by RLBell, 25 June 2013 - 10:00 PM.
#16
Posted 26 June 2013 - 05:09 AM
OldOrgandonor
TheAtomiser
Koniving
That's what you can do against LRM. Not much more there is too it. Well maybe counter LRM, but then you need someone to spot. And when it's raining LRM most ppl don't want to risk that
#17
Posted 26 June 2013 - 06:29 AM
The first job is to break target lock. LRMs can only lock you if you are being targeted by an enemy 'Mech. If the enemy team has loads of LRM 'Mechs, then staying out of sight of all enemy 'Mechs is a good start. If you do move out of cover, make sure you look at where you are going, spot the cover you will be making use of to break the target lock, and make your way directly there. When you have broken lock - don't stand still - the missiles will continue to fly in a straight line and will still hit you if you don't turn and move away. Lateral movement away from the line of fire is required - like avoiding a tree falling on you - don't walk straight backwards.
Stick close to allied 'Mechs with ECM. That can help prevent enemies locking you. That cover can be negated by enemies using TAG - so watch out for little red laser beams playing over you.
If you can do so without becoming isolated - or lacking an escape plan, work out a path to get to the enemy missile boat without being seen. Your aim is to get inside 180m and stay there as you take it apart.
Fast 'Mechs can use their speed to missiles to a degree, but this is harder and still relies as much on breaking lock as it does out-running missiles. Light pilots need to plot their runs to interpose cover between them and the firing 'Mech. The Light 'Mechs job can also be LRM boat hunting. A small squad of lights can bypass the enemy firing line, disable the LRM boat and escape, particularly on the bigger maps.
LRMs are useless outside of 1,000m as well.
#18
Posted 26 June 2013 - 08:17 AM
Koniving, on 25 June 2013 - 08:53 PM, said:
That's why any somewhat capable player runs back-up weapons on his LRM boat, even if it's just a couple of Small or Medium Lasers. Seriously, if your mech becomes useless within 180m (or when your ammo runs out) you are just dead weight for your team.
#19
Posted 26 June 2013 - 09:53 AM
Ragnar Darkmane, on 26 June 2013 - 08:17 AM, said:
If you're playing by yourself, yes. We just got out of several 8-man matches where we had excellent teamwork. If I called for help mechs would be sent back to assist me, as my sole job was to rain death on every enemy I saw. Then we went out in a 4 man and I was expecting the same teamwork, and I spent 6 minutes calling for help (I had 1 rear armor so maxed front armor, so long as I looked at him I lasted as long as I did).
Later on we redesigned it to practically two-shot Atlases less and spam more with 4 MPLs as backup.
The actual point of the video, though, is to point out how helpless they are if you get close. Seen the Atlas? That was last month. One laser. Most boats don't have a decent point blank defense.
They have escorts. It's the core factor of teamwork.
Edited by Koniving, 26 June 2013 - 09:54 AM.
#20
Posted 26 June 2013 - 11:50 AM
Koniving, on 26 June 2013 - 09:53 AM, said:
If you're playing by yourself, yes. We just got out of several 8-man matches where we had excellent teamwork. If I called for help mechs would be sent back to assist me, as my sole job was to rain death on every enemy I saw. Then we went out in a 4 man and I was expecting the same teamwork, and I spent 6 minutes calling for help (I had 1 rear armor so maxed front armor, so long as I looked at him I lasted as long as I did).
Later on we redesigned it to practically two-shot Atlases less and spam more with 4 MPLs as backup.
The actual point of the video, though, is to point out how helpless they are if you get close. Seen the Atlas? That was last month. One laser. Most boats don't have a decent point blank defense.
They have escorts. It's the core factor of teamwork.
He quotes MY quote of you, amazing!
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