Victor Morson, on 27 June 2013 - 05:13 PM, said:
People always bring this up. Now I want to say I agree that hardpoint limitations are a good thing, but not because of this. Because quite simply we're already nearing a point that there is very little to make one 'mech different from another. You simply won't need much more by next year, as they no longer have new things to offer.
However, balance wise, I don't see it as a problem. Why? Because whatever you wanted to boat/do in MW4, they had a boat for that, pretty much. Wanna run PPCs like crazy? Have a Novacat! Want to boat ballistics? Here, have a Thanatos!
So again, this isn't making a difference balance wise, because balance wise there's no difference between two identical tonnage 'mechs doing, say, twin Gauss and one 'mech doing it and one 'mech not. There is however more room for creativity in the variants, but that's a whole other can of worms.
EDIT: I bring MW4 up because even in the worst versions of it you generally had: Snipers & LRM Support in the rear, covered by tanking mediums up front, and a scout or two searching for you; sometimes you'd get a sneaky ECM/BAP 'mech to flank around the edges and harass the enemy. Sure that changed over time, but my point is there were roles. Lots of different roles. That's why I bring it up despite things like having atrocious medium lasers until Mercenaries & HC.
the thing you are missing is that in mw4 if you wanted to boat ppc, you would have to take a mech that was made to be able to handle boating ppc, not just grab any mechs with a bunch of energy hardpoints and fill it to the brim with ppc. those mechs made to handle boating things like ppc had some drawbacks to go along wtih being able to boat like that. the awesome is a perfect example of that. its made to boat large energy weapons, but it also has a huge torso, making it an easy target.