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Colossal/superheavies?


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#1 Exodud

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Posted 27 June 2013 - 07:27 PM

First off hello, first ever post on the forums (so go easy on me, gentlemen).
Also my apologies if this is the incorrect place to go about posting this.
Well, ain't this off to a great start?

Am I the only one who would jump with joy if they implemented these titanic terrors into MWO? In all games I play, I sacrifice all skills for enough armor and weaponry to make movement speed irrelevant. I would be exuberant to step on fleas like actual fleas in these monsters. Anyone else with me?

#2 Nathan Foxbane

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Posted 27 June 2013 - 07:50 PM

Prior to the Word of Blake Jihad all super heavy projects were failures and never made it past the prototype stage. Even Star League tech could not overcome the limitations. It is just not in the timeline. And to be frank, the only one the ever remotely impressed me was the Omega. The Ares series are very different and I personally still have trouble accepting them as 'Mechs. The gains in armor and weaponry were not actually that impressive anyways. I will admit they made beastly urban combat units, because their speed did not matter there.

#3 Lukoi Banacek

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Posted 27 June 2013 - 07:51 PM

View PostExodud, on 27 June 2013 - 07:27 PM, said:

First off hello, first ever post on the forums (so go easy on me, gentlemen).
Also my apologies if this is the incorrect place to go about posting this.
Well, ain't this off to a great start?

Am I the only one who would jump with joy if they implemented these titanic terrors into MWO? In all games I play, I sacrifice all skills for enough armor and weaponry to make movement speed irrelevant. I would be exuberant to step on fleas like actual fleas in these monsters. Anyone else with me?


100 tons is likely all you'll ever get mate. Sorry. Doesn't really fit the lore to see things much bigger that we're going to be able to pilot.

#4 Skylarr

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Posted 28 June 2013 - 07:53 AM

View PostExodud, on 27 June 2013 - 07:27 PM, said:

First off hello, first ever post on the forums (so go easy on me, gentlemen).
Also my apologies if this is the incorrect place to go about posting this.
Well, ain't this off to a great start?

Am I the only one who would jump with joy if they implemented these titanic terrors into MWO? In all games I play, I sacrifice all skills for enough armor and weaponry to make movement speed irrelevant. I would be exuberant to step on fleas like actual fleas in these monsters. Anyone else with me?


There are 4 Colossal BattleMechs/Superheavy BattleMechs Mech listed on the http://www.sarna.net/wiki/Main_Page (BattleTech's Wiki).

A

Quote


Posted Image
Introduced 3132
Mass 125 to 135 (depending of the version) tons

The Ares represents a series of 'Mechs that are built to exceed the 100-ton mark. The Ares uses a unique tripodal chassis to support the 'Mech's weight bridging the gap between the biped 'Mechs and the quad 'Mechs. The Ares has its roots in the Rhodes Project and was first fielded sometime after 3132. Although the manufacturer of the 'Mech remains unknown intelligence has pointed to an Ares factory being located on the world of Kaus Australis in Prefecture I of the Republic of the Sphere. This intelligence, as well as the potential of the Ares was strong enough to provoke both the Lyran Commonwealth and Clan Nova Cat to raid the location in search of this factory.

While there has been a great deal of hype surrounding each version of the Ares 'Mechs, they have roughly the same amount of weapons as can be loaded onto a 100 ton chassis and are outgunned by some Assault 'Mechs dating from the 3060s. One unique aspect of these 'Mechs is that they are manned with three personnel.

As part of an experimental project, only a few selected MechWarriors can operate this 'Mech. It is also notable that, as a secret project, most of those MechWarriors are the research scientist's children or family and some also received training since their very childhood.

Armament
Base





Not widely used. You will not see this in MWO. If you play the TT you may be forced to fight against it.


M

Quote



Posted Image
Introduced 2775
Mass 110 tons

As Aleksander Kerensky's forces were tightening the noose around Stefan Amaris' "empire", weapons development became increasingly frantic in hopes of finding a "miracle weapon" to turn the tides of the war. The most well known of these is the Matar, commonly referred to as "Amaris' Folly", an attempt to create a BattleMech able to withstand an entire company. Carrying devastating firepower and counters to all percieved threats, the Matar was unfortunately doomed to never see production when it's leg actuators proved incapable of moving the massive machine. After Amaris' execution of the design staff for "treasonous incompetance", the project was cancelled. The project lead, Stefan Amaris' cousin Rifkin Amaris, attempted to take his work into exile, and was apprehended by Kerensky's troops in an attempt to flee Terra.

Even though the Matar has earned a reputation as a dead-end project instigated by a madman's dying regime (and rightfully so), the Matar would return to terrorize the Inner Sphere with the Clans, reborn as Clan Smoke Jaguar's Stone Rhino.

Armament



You will not see this one in MWO. If you play TT you may fight against it or DM may let you find one in a cache, maybe.


O

Quote


Posted Image
Introduced Operation SCOUR 3077
Mass 150 tons
Manufactured in small numbers by Skobel MechWorks from their facilities in the Russia region of Terra prior to the fall of the Word of Blake, the Omega represented the first truly viable superheavy BattleMech design to appear on the battlefield. Although the Omega was a prototype, almost thirty of the huge 'Mechs were produced by Skobel prior to the Superheavy manufacturing wing of their Russian facility being destroyed during Operation SCOUR. The bulk of these 'Mechs were deployed in and around the Devils Peak command post used for Precentor Martial Cameron St. Jamais' final stand, but some Omegas also saw service around Hilton Head and in Cairo.

Although the concept of a superheavy 'Mech had already been explored by the Terran Hegemony centuries before, it wasn't until the Word of Blake overcame the problems associated with such a massive design that the Omega became viable. Featuring an Endo Steel skeleton larger and bulkier than any seen before, oversized actuators and a new myomer system that involved both larger fibre bundles than standard and the use of hybrid myomers, the Blakists were able to overcome a number of flaws discovered by those who had explored the Superheavy 'Mech concept in the past. The resulting internal structure was far larger than would be viable for any conventional BattleMech, but in the case of the Omega, resulted in a working superheavy design that stood half again as tall as the 100-ton King Crab, from which the designers had evidently taken a number of cues.

The Omega was powered by an extralight Vlar 300 engine, but other than the unusual internal structure, myomers and actuators, featured relatively mundane armor, cockpit and weapon systems. The weight and nature of the Omega as a superheavy design demanded the use of a Heavy Duty Gyro, but even with the added weight from the enhanced gyro the Omega featured a spacious frame for fitting weapons and equipment into, and each Omega boasted an Improved C3 Computer. Wrapped in twenty-seven tons of armour and with the arms and torso areas protected by CASE II, each Omega was a rugged machine capable of weathering huge amounts of fire, and the combination of weapons made it capable of acting as a lethal defense unit and even as a serviceable anti-aircraft platform. However, as might be expected from such a huge 'Mech, the Omega also proved slow and cumbersome, and all of the prototypes produced by Skobel are believed to have been destroyed in action.
Armament
3 Gauss Rifles
2 LB 10-X AC

In MWO only if they decide to do PVE. In TT only if your DM puts you in Operation SCOUR to retake TERRA.

Quote

Posted Image


Introduced ???
Mass 200 tons

The Orca is a super-heavy BattleMech allegedly built and deployed by Clan Wolverine, the not-named Clan.
Canonicity

The Project Omega document was an April Fools joke by Dave McCulloch and Warner Doles uploaded to the official classicbattletech.com site. Pertaining to be an official Technical Readout-style document within the BattleTech universe (a report within Word of Blake), it described the super-heavy Orca-class BattleMech, complete with combat history and variants.
Although clearly marked as non-canonical, the design gained notoriety among fans similar to the Gausszilla. Within the document it was classified as a "Dreadnought"; 'Mechs massing above 100 tons are otherwise known as collossal 'Mechs.

Armament April Fools Products



Only if you play TT and your DM decides to use Non-Canon Mechs.

Edited by Skylarr, 28 June 2013 - 07:57 AM.


#5 ColBosch

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Posted 28 June 2013 - 12:44 PM

Wow, the article on the Orca is stunningly incorrect. The weapons loadout is wrong (it mounted several items that don't exist in BattleTech), it's nothing like Gausszilla (which is a fully-lore and playable Annihilator variant), and there's no mention of its return in Third League Turning Points: Free Taiw...St Ives.





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