1. weapons? (being worked on)
2. team stacking (not being worked on)
3. growing the population so the matching making can be more successful (see 1 and 2)
4. boating (being worked on)
Positives
1. cool looking mechs
2. mech lab
Suggestions
1. aim for making all weapons balanced to boating considerations, not individual viability. (sorry stock builds)
2. make teams smaller, require premium, or makes matches include twice as many player. (if you want 4v4, aim for 16v16 matches or higher)
3. sweet gifts, sweet sales, address pin point accuracy to weapon dmg ratio(cone maybe?), less cockpit items, more community interaction, bring back gen chat, update through forums over twitter, more camo/color selection, a new mode or 3, honestly level about deadlines, dx11, optimize code so it puts less strain on VCs, state positions on issues, commit to a slower strategic or faster run and gun meta, clan wars needs to be sweet, weekend specials corresponding with cannon events, apologize when appropriate, stop being {Richard Cameron} on twitter, stop lying, play the game more and be seen playing it (like you love it), and think outside the box.
Othello, on 02 July 2013 - 01:05 PM, said:
Gamasutra is an online site covering the game making industry.
This article reports that there are 1,000,000+ registered gamers on MWO (people who have downloaded the client and played the game). This brief article covers the role and value of a publisher in game development. It specifically mentions Kelly Zmak, IGP's president, and the MWO game.
summary:
This article reports that there are 1,000,000+ registered gamers on MWO (people who have downloaded the client and played the game). This brief article covers the role and value of a publisher in game development. It specifically mentions Kelly Zmak, IGP's president, and the MWO game.
summary:
- 1,000,000+ users who downloaded and played at least 1 game.
- 490,000+ forum members
- ~ 3,000 <===> 7,000 players online (playing at any given time, est. average) based on close beta number and NGNG #79 (start at 49 minutes in)
Lets push for .02%! Who's with me?
Edited by I am, 03 July 2013 - 07:56 AM.
















