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Brawler Misery (Uses All Hardpoints)


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#1 An Ax Murderer

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Posted 08 May 2013 - 06:49 AM

http://mwo.smurfy-ne...f7a0faa0945bae9

STD 280 - Reasonable speed
Endo Steel
Double Heat Sinks
Artemis

496 Armor
56 Firepower
Decent heat efficiency


There's also this bad boy, if you've got a good trigger finger

Good fire control?


I"ve seen many people who don't bother with the missile hardpoint, but I think it is useful (or will be whenever missles are fixed)

I haven't bought it, but I was just curious to see what I could come up with in Smurfy. It looks pretty viable, it has plenty of ammo, and a manageable (ish) heat.

Try it, improve on it, and let me know what you think! Also, I'm not sure if I am stealing someone else's build by posting this, and I hope I'm not, but if I am, apologies.

Edit: Fixed the link, it wasn't working for some reason (still haven't found out how to change the link's name)

Edited by An Ax Murderer, 08 May 2013 - 09:09 AM.


#2 JackPoint

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Posted 08 May 2013 - 06:59 AM

try that with LargePulseLazers's if your brawling you want them not Ls's, definitely dump the missles total waste of space atm. I run a 3f with 4pulse lazers brawler avg dmg per match is 400, now if you can squeeze pulses on with the ballistic too, it might be a fun build.

Edited by Jackpoint, 08 May 2013 - 07:00 AM.


#3 An Ax Murderer

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Posted 08 May 2013 - 07:04 AM

One of the other topics has a build with the AC/20 and 3 LPL, which is what gave me the idea to make my own. I personally don't prefer the pulses, mainly because of them being two extra tons for one more point of damage, and a shorter range. The SRM seems like a good backup weapon, IMHO, but to each his own.

#4 Tremendous Upside

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Posted 08 May 2013 - 07:19 AM

That build looks pretty nasty - though I'd swap the SRM ammo in the side torso with one of the AC20 reloads in the legs... That way you'd be more likely to not have it there when your side torso gets stripped (ammo is used from the top down). With the ammo where it is, you'll have explodey ammo in that torso all game, every game. You're not going to roll through 33 shots in one game. At least not very often...

SRMs are worth the weight and crit space. The reduced damage has made them less effective as "all-around" killing weapons, but against exposed internal structures, they're still outstanding. The build I run on my Heavy Metal is not all that different from what you have here. I have a GR instead of AC20, and I group that on both of my weapon groups (3LLs on one, 2SRM6s on the other), and between the two, killing stuff is a simple almost systematic thing. The GR/LL combo strips armor off as either I approach or my targets advance on me. The GR/SRM combo obliterates unarmored components inside around 200m and because it produces less heat, I can use that combo for longer... It works like a champ.

Only other thing I'd recommend in your case is dumping Artemis in favor of an extra heat sink. I run my build on 14DHS and it does occasionally force me to check my shots when I brawl. Not usually until after I've already dropped a target or two - but it does mean I have to drop a coolant pod or two when things get rough. In your case the heat efficiency and load out is similar - and you can never have too many sinks to bleed off that extra heat. Heat efficiency is life when it comes to brawling.

#5 Yig

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Posted 08 May 2013 - 07:31 AM

View PostAn Ax Murderer, on 08 May 2013 - 06:49 AM, said:

Edit: Fixed the link, it wasn't working for some reason (still haven't found out how to change the link's name)


Click on Save & share loadout and then enter a name in the first box. Press Tab to switch to the BBcode line copy that link here:

MISERY modified

I changed the SRM 6 to a 4 and dropped 1t of ammo and added more DHS.

#6 An Ax Murderer

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Posted 08 May 2013 - 07:53 AM

Thanks for the advice, Yig, and you made some interesting points Banky. Good point with the ammo, and for me, Artemis is just a preference, especially after they changed the grouping with/without arty.

I wasn't sure how the heat would look, (Smurfy's heat is different than the Mechlab). But since you only have one missile slot, I would lean towards the slightly lower heat but have the bigger SRM to fire occasionally.

Edit: I just noticed that the build has two tons of SRM ammo, and that is a lot. You could opt to drop a ton, in place of a heatsink, or leave the extra ton for the longer battles.

Edited by An Ax Murderer, 08 May 2013 - 07:59 AM.


#7 AllOuttaBubbleGum

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Posted 08 May 2013 - 11:01 AM

I would either go as big as possible on the missle slot LRM wise or not use it at all. With the reduction of dmg with missles one srm6 or srm4 is not worth it in my opinion. I like the rest of it...although it looks like a lot of my other brawler builds with my Atlases and Highlanders. That said, a nice change of pace for a stalker. I think it should do well.

#8 Jojobird

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Posted 08 May 2013 - 11:03 AM

What do you guys think about this? It's best I've come up with so far, if you feel like brawling.

http://mwo.smurfy-ne...1841511f41d72a7

#9 mack sabbath

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Posted 09 May 2013 - 08:10 AM

View PostJojobird, on 08 May 2013 - 11:03 AM, said:

What do you guys think about this? It's best I've come up with so far, if you feel like brawling.

http://mwo.smurfy-ne...1841511f41d72a7



Has strong damage potential if you don't overheat. Would you require 4 weapons groups or how do you assign them on this build, it looks interesting.

#10 Karlack26

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Posted 11 May 2013 - 09:00 AM

http://mwo.smurfy-ne...aa8f1ca411e930d

This build is not very far off from the stock build but works great. you can switch out the large laser for a medium laser to free up tonnage for ammo or heat sinks. I find the build very heat stable. you can sustain the 5.38 dps for a very long time.

#11 mack sabbath

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Posted 11 May 2013 - 10:48 AM

View PostKarlack26, on 11 May 2013 - 09:00 AM, said:

http://mwo.smurfy-ne...aa8f1ca411e930d

This build is not very far off from the stock build but works great. you can switch out the large laser for a medium laser to free up tonnage for ammo or heat sinks. I find the build very heat stable. you can sustain the 5.38 dps for a very long time.



How's this for better heat & sustained DPS vs. slightly higher firepower?

http://mwo.smurfy-ne...811325c43d33028

#12 Karlack26

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Posted 11 May 2013 - 11:40 AM

View PostDie Primate Die, on 11 May 2013 - 10:48 AM, said:



How's this for better heat & sustained DPS vs. slightly higher firepower?

http://mwo.smurfy-ne...811325c43d33028


With the current state of ECM that one streak I am not sure is worth it I will give it a try and see if I like it. Though with the BAP changes coming up it might be nice.. I did drop a ton of SRM ammo and installed Artemis for the SRM6.

#13 Killerhunter

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Posted 18 May 2013 - 07:22 PM

View PostKarlack26, on 11 May 2013 - 09:00 AM, said:

http://mwo.smurfy-ne...aa8f1ca411e930d

This build is not very far off from the stock build but works great. you can switch out the large laser for a medium laser to free up tonnage for ammo or heat sinks. I find the build very heat stable. you can sustain the 5.38 dps for a very long time.


Im currently enjoying this build. Love the heat management and sustained dps

#14 Regrets

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Posted 18 May 2013 - 09:29 PM

I think I would run something like this. The SRM6 is quite lonely and not worth the trouble imo. I think one streak would be nice versus those pesky lights. I definitely think Large Lasers are a very nice brawling at the moment, they are lowest heat lasers for the punch and way overpowered. They still do decent damage at 800m don't ever be afraid to let all 4 rip and hope you hit something before ducking for cover again. 16 dhs is not going to be enough on the beepbeepbeepoverheat maps. I cant hate going for 3LL + 300STD, bringing it to 18DHS.

http://mwo.smurfy-ne...eec5985eef9f05b

or for lower heat...

http://mwo.smurfy-ne...dc50bce5106b178

Edited by Regrets, 18 May 2013 - 09:30 PM.


#15 mack sabbath

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Posted 19 May 2013 - 12:18 AM

I'm going to use your 2nd one.

http://mwo.smurfy-ne...dc50bce5106b178

Thanks!

#16 Regrets

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Posted 19 May 2013 - 01:26 AM

Nice. I can't afford the misery so I am theory crafting based on Jager and 5M experience :)

#17 Regrets

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Posted 19 May 2013 - 10:26 AM

I only have the 5M because of eliting my COM-2D and picking up the Jager.. I suspect my next will be a cataphract 3D. I'd like to buy stuff but too poor! I've got 2.8M cbills saved at the moment. Need to get premium or something. :S

#18 MuKen

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Posted 25 May 2013 - 01:25 AM

View PostAn Ax Murderer, on 08 May 2013 - 06:49 AM, said:



I'd say switch it to this

http://mwo.smurfy-ne...6b6a55eabcc7241

Lasers are better mounted all arm than splitting between torso and arm: better convergence, better vertical range, and a higher mountpoint is better for shooting over stuff and for hitting cockpits on shutdown mechs.

SRMs are not terrible, but a 4th llas syncs better with the rest of your fight plan. With the srms you would have to go out of your way to 'fit' them into your shooting pattern and the extra damage of just one is plain not worth it. If you are torso twisting between shots (as you should be in a brawl), then more weapons that work the same way is better than a third weapon group that has to managed in a different way.

Edited by MuKen, 25 May 2013 - 01:27 AM.


#19 An Ax Murderer

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Posted 25 May 2013 - 07:39 PM

All depends on the situation. I've always used SRM's, so I've learned to fight with them. And, whenever Missle HSR arrives, they will become *more* reliable.

#20 Reported for Inappropriate Name

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Posted 19 June 2013 - 06:03 PM

http://mwo.smurfy-ne...4c6d6cfafb098b1

4ml
1lpl
1 srm6+a
1 ac/20

59.60 firepower grouped at roughly the same effective range.

edit: looks like someone else had this idea in the thread

Edited by Battlecruiser, 19 June 2013 - 06:05 PM.






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