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Cn9-A Build - Atlas Defense


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#1 Xeren KelDar

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Posted 28 June 2013 - 04:15 PM

I want to get some thoughts on this. I'm honestly divided on whether this is decent for point defense/light deterrent or if I'm simply giving up too much punch.

http://mwo.smurfy-ne...93927d90cd14d33

Edited by Xeren KelDar, 28 June 2013 - 04:17 PM.


#2 DocGiggles

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Posted 28 June 2013 - 05:30 PM

My only issue is the single ton of AC/5 ammo. Is the AMS nescessary? Removing it and shaving some armor off the legs and left arm could free up two more tons. Otherwise, you shouldn't worry too much about that firepower rating.

#3 Xeren KelDar

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Posted 28 June 2013 - 05:51 PM

View PostDocGiggles, on 28 June 2013 - 05:30 PM, said:

My only issue is the single ton of AC/5 ammo. Is the AMS nescessary? Removing it and shaving some armor off the legs and left arm could free up two more tons. Otherwise, you shouldn't worry too much about that firepower rating.


Yeah I'm actually thinking about that myself especially considering for this mech I tend to stay with someone else anyway.

#4 Gigastrike

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Posted 28 June 2013 - 05:52 PM

You need more ammo, big time. Instead of freeing up weight by dropping armor, though, you may want to use a smaller engine. If you're using it to defend a mech that's moving at 60 kph, you don't need to be going 90. The extra weight saved may even allow you to take heavier weapons.

#5 WarGruf

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Posted 28 June 2013 - 06:04 PM

The CN9-A is a good Brawler build to be fair but Mediums are support mechs...

The fact your playing to look after an Atlas is a good sign and for that I cant fault you. Perhaps a bit too much Armor in the rear (look in the lab/ Hit zone is tiny).
1 Ton of ammo for the AC5 is a bit weak.. 3 would be my standard, XL for me would be a must for a Medium unless its a 4SP hunchie. That thing is made for infighting...

At the end of the day roll with what you like playing, if it makes money keep it :)

#6 DocGiggles

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Posted 28 June 2013 - 06:47 PM

Solely for anti-light/medium work, you can't get much better armed than that. Besides, you should be able to run circles around whatever you're protecting. Since you're protecting it. If you must have heavier armament, then an UAC/5 would be the natural "upgrade". SRMs are in a pretty poor spot right now, or I'd reccomend you drop the streaks for standard SRMs.

Edited by DocGiggles, 28 June 2013 - 06:51 PM.


#7 Xeren KelDar

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Posted 28 June 2013 - 06:59 PM

Hmm, downsizing the engine a little may be good. I've gotten into a habit of putting a 250+ for true dubs, but this thing's heat efficiency isn't that bad.

WarGruf I hear you on the XL, it can open a lot of possibilities, but man I get way too much enjoyment out of lasering someone with a zombie centurion. I never liked the XL in the CN9-D when I was mastering it so that's why I have a standard engine in there.

I'll most likely make some tweaks later, thanks for the critiques and advice guys!

#8 Colby Boucher

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Posted 29 June 2013 - 05:18 AM

Agree on making the engine smaller. If you want to be defense for assaults you really don't need to go any more than 60kph, giving you WAY more room for weapons.

#9 ZionStation

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Posted 29 June 2013 - 06:06 PM

Honey Badger

I've scored over 600+ with this numerous times with the same tactic as a light hunter/assault support. Works great as a flanker/harasser also. The most important thing to remember is USE THE LEFT ARM!!! You are running an XL engine, and even though your torso's are tiny compared to other 'mech's 50+ you are still vulnerable to alphas. Another thing is to keep moving even if you are moving at half throttle (so assaults can keep up with you).

Also you can take a few points off between the left arm and legs if you would rather have an ac10, but the lbx works well for me.

Edited by ZionStation, 29 June 2013 - 06:09 PM.


#10 Padic

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Posted 29 June 2013 - 08:04 PM

View PostXeren KelDar, on 28 June 2013 - 04:15 PM, said:

I want to get some thoughts on this. I'm honestly divided on whether this is decent for point defense/light deterrent or if I'm simply giving up too much punch.

http://mwo.smurfy-ne...93927d90cd14d33


I think all I'd do is drop the AMS, AMS ammo and some armor on the shield arm. That frees up two tons to use however you'd like. You could maybe upgrade the AC5 to a UAC5 and get a 2nd ton of ammo (although, I find myself more comfortable when my UAC5 has 3 tons of ammo).

If you're just playing an escort role, you might find an XL useful... After all, the Atlas is getting shot, not you.
http://mwo.smurfy-ne...baba49cdf8ec3d4

The extra speed will help you run down a light that gets over confident, and the better handling will help you line up shots. I also had the tonnage to upgrade the MLs to MPLs.

#11 xengk

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Posted 01 July 2013 - 12:39 AM

Try this build.
Drop the FF to give you more space.
Swap the STD250 for a XL270, you get back 5 tonnes and top up your speed almost 100kph.
With the free space and weight, upgrade the AC/5 to UAC/5 with 3 tonne of ammo.
Add an extra tonne of SSRM ammo.
9A UAC5

Alternatively, keep the AC/5 but replace the 2 MLaz with 2 MPLaz.
Carry 2 tonnes of AC/5 ammo and SSRM ammo each.
9A Pulse
Save the AC/5 for poking at big target, while using the MPLaz and SSRM for lights.

I understand the reason for AMS, as you want to use it to provide some LRM counter to the Atlas you are protecting. Having 2 AMS is always more effective than just 1 guy carrying it, 2 AMS can shot down about 40% of incoming LRM.

#12 Frank the Tank

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Posted 01 July 2013 - 01:48 PM

If you're escorting an assault you want keep his strengths in mind and focus on filling out his weaknesses. An Atlas has great armor and should be taking most of the hits so I would argue you could stand to lose some armor is favor of speed or rapid response firepower. Your chief concern should be keeping lights away and/or quick suppression shots on enemies at distance.

Your load-out is pretty solid for the job. I would drop a ton of armor off of the legs and add a second ton of AC/5 ammo. I don't normally run AMS on mediums since I'm usually moving fast enough to get to cover (even a 250std centurion moves fast enough), but as others have said since your playing escort your AMS + theirs will be pretty good.

I wouldn't go for the UAC/5 because that requires a bit more time on target. The way I'm imaging you playing is pretty mobile so if your just taking potshots then the speed increase of the UAC/5 doesn't really factor in.





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