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A Possible Way To Do Heat Penalties In The Spirit Of Tabletop.


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#1 Dyson Ring

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Posted 25 July 2013 - 02:34 PM

I know that there are many, many posts about how to have a heat penalty system other than the one that we have currently.

But I would like to make an attempt to suggest an alternative which follows the spirit of the BattleTech tabletop game.

First, we start with a limit based on the Installed Heat Sinks on a 'Mech (1 Heat Limit for each Single Heat Sink, 2 Heat Limit for each Double Heat Sink) Minus the maximum heat generated by movement of the 'Mech (2 for all 'Mechs without Jump Jets, x (where x = amount of jump jets installed)

So with just the basic 10 heat sinks on a 'Mech with no Jump Jets, the heat limit on a 'Mech would be 8 with single heat sinks, 18 with double heat sinks.

Then, we assign a Heat Value for each weapon. I'm going to go with the tabletop heat values as an example.

For each point of Heat Value that is used more than the Heat limit of the 'Mech, the 'Mech will gain extra heat based on either the excess Heat Value*x (let's say *3) or the Heat Value of the weapon with the highest Heat Value. (I'm going to put both out as possibilities)

Using the Awesome-8Q as an example of how the system works:

Since the Awesome has 28 Single Heat Sinks, if it fired all of its weapons at once (3 PPCs, 1 Small Laser), it would produce either 15 extra heat (excess Heat Value*3) or 10 extra heat (PPC Heat Value = 10).

Unfortunately, Ballistic and maybe Missile weapons don't get really affected by this (2 AC/20s would only have 14 Heat Value, while 6 SRM6s would have 24 Heat Value), but I think the basic idea is sound.

Any Feedback would be welcomed.





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